Post news RSS The evolution of BlackRose

From the experimental project it once was, BlackRose has come a long way!

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From the experimental project it once was, BlackRose has come a long way!

From immobile and unintuitive blocky enemies to free-roaming foes that respond to noise, touch and sight...from a rather ugly paintbrush-textured main character built rather like a man to the svelte, flexible and slightly pointy Ronja...from a large white grid full of blocks to the dark and grungy alleys and corridors of the inner city ghetto...from percussion-only monaural loops of 10 or so seconds to the intense electronic stereo soundtrack...

After a long development, BlackRose is finally ready for the world! But, as is the case with most indie games, there's still more to come! So if you've played it, write a comment and say what you think! And if you want to make any suggestions/requests for things to be included in updates, email the developer and don't be surprised if your suggestion or idea is taken seriously!

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