Post news RSS Hivemind v1.0x Released

hivemind 1.0x has been released, and it boasts a huge changelog. make sure to read through it all, as a lot has been changed. hivemind v1.0x is a first of many re-releases under the Hivemindx project. The first hivemind was extremely basic and I feel I need to redo it. Changes:  Changed version to

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hivemind 1.0x has been released, and it boasts a huge changelog. make sure to read through it all, as a lot has been changed. hivemind v1.0x is a first of many re-releases under the Hivemindx project. The first hivemind was extremely basic and I feel I need to redo it.

Changes:
[v1.0x]
 Changed version to v1.0x
 Started Hivemindx project
 Reduced DLL size from 300KB to 256KB
 v4.2 now ships with Hivemind waypointing guide.
 Added some more bot names.
 BETA: Hivemind program SHOULD kick bots with the name "UNNAMED" and re-add another bot.
 Fixed up structure attack code - they will not attack it for a little while and then leave it alone.
 Bots no longer when they see an enemy - with their new super combat strategy, they don't need to!
 Hivemind bots are actually good at combat now - finally a fix!
 Got rid of random leaping, healing and blinking (combat easily makes up for it now!)
 Got rid of the crouch waypoint (it was crapping up fades and onoses)
 Leap kills!
 Fixed annoying bug where skulks would move slow.
 Skulk combat is much better now.
 Got leap and blink working a lot better.
 Fixed annoying bug where bots couldnt look up or down.
 Removed all of the non-NS-related HPB_Bot code.
 Fixed an annoying bug where the BotCreate() function would remove spaces from botnames-
'ShadowedFigure' is now 'Shadowed Figure' as intended.
 Waypoint save function changed - waypoints will be saved to \\adddons\hivemind\waypoints instead of
passive or aggressive folders - you have to do that manually.
 New waypoint system using "tactics" - passive or aggressive.
Note: Only affects classic games. NS Combat maps will not be affected.
 Fixed a piece of broken code that when a bot was created on a map with waypoints it would
say "Error! No waypoints found."
 Re-jigged the menu.
 Increased fade percentage.
 Created new Jump Waypoint. Bots will jump when near these waypoints. Command: hive_waypoint jump
 Created new "Hive" waypoint. Place these near hive locations and bots will build the hive. Command: hive_waypoint hive
 Created new "Random Chamber" waypoint. Bots will build either OC, DC, MC or SC at this waypoint. Command: hive_waypoint chamber
 Created new "Resource Tower" waypoint. Bots will build an RT if placed at a resource node. Command: hive_waypoint rt
 Completely re-did building stratedgy.
 Added version info onto the HIVEMIND.DLL file.
 Fixed bugs in ns_bast (Tram Tunnel), ns_eclipse, and ns_lost (Equilibrium Hive) which were resolved due to jump waypoint.

-[MoD]Cha0s C0ntr0L
Hivemind.game-mod.net

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