- Partially changed UI for a nicer one (character choose menu, wave titles);
- Chosen character will be used 'till game over;
- Locust Spawn System changed and fixed;
- More balanced waves(easy would be "easy");
- Waves no more depends on Wavetypes (Beast slay, Assasination)(some wavetypes will influence waves, like classic or lambency);
- Four or Five wavetypes (i'm considering one additional wavetype)
- Currently implemented wavetypes will be Fixed, more complex, sophisticated, and easier to complete.
- Lambent assault will be removed(reason,: too many diffirent variants of this wavetypes would born million of bugs and eventual crashes)
- New Wavetype - Lambency; more infos in near future;
- Gameplay parted on five difficulties(easy, normal, hard, insane, total nightmare)
- Beast slay wavetype spawning system changed - instead of 8 difficultes lvls would be 5 but on each 5 difficulties player has a chance to slay 3 diffirent beasts(instead of 8 so player has chance to fight 15 diffirent beasts);
- Assasination rulse changed - no more recoon squad, locust leader spawned immidietely and would have 2 wingmans(which would die if leader dies first)
- Classic wavetype - only this wavetype can provide locust reinforcements
- Objectievs from wavetypes would be changed and added
- Custom locust fixed, and changed respawn method, now in some cases modder would not be limited by old spawn system;
- Lambent creatures will be added;
- Back camera will be removed;
- Some ability prices will be lowered;
- New command Center options
- (optional) Fortifications
List can be changed with development progress. List describes my goals and achived things.
As I said later, I had experimented with chainsaw duel - i think its possible to put a simple and kinda buggy minigame, but its too complicated for now, so chainsaw duels would not be a part of upcoming update.
love chainsaw duel in future.