We are back from our hiatus from moving and resuming work on Rolo Polo. A few things we learned along the way. The infrastructure for creating a WAN (Wide Area Networking) game was much more involved then first thought. Also our gaming engine (Unity) underwent some major changes.
With these two factors as play we are moving our first project to a single player, dynamically generated single player game in the setting of Rolo Polo. This first game will feature Roland on a quest to find his old friend the mage Rolo. (More on the story to come).
- Create world tiling tool for Unity (that will allow nav-meshes)
- Create world creator scripts to dynamically generate the worlds. (I have done proof of concepts already so I know I can do this)
- Finalize game meta and collectibles
A couple of major change! 360 control. (assuming you have a game controller)
Also level systems will now have some impact on damage done. (Still working out the balancing system for that.)
Thank you for your patience and please keep an eye out for concept art and other goodies.
Carpe Noctem Coding