I have added the Tier 2 Veteran health upgrades to the following squads.
SM: Costs 200 req, takes 20 sec, gives 50% health boost : Tactical/Legion, Devastator/Heavy, Assault/Legion, Support squads. I'm considering more units.
CSM: Costs 200 req, takes 20 sec, gives 50% health boost : Tactical, Havoc and Raptors. I'm considering Noise Marines, demons, berzerkers.
Eldar: Costs 100 req, takes 10 sec, gives 50% health boosts and works for all Aspect Warriors and Guardians, plus Rangers. Considering Harlequins.
Tyranid: Costs 100 req, takes 10 sec, gives 50% health boosts for Warriors, Raveners, Zoantropes, Lictors, Genestealers, Ymgarl Stealers and Alpha Warriors/Primes. Instead of making the gaunts stronger, the nids upgrade their already stronger organisms. Plot twist!
Guard/Krieg/Tau : costs 50 req, takes 5 sec, gives 50% health boost: To all IG and Tau infantry expect Ogryns, battlesuits, and drone swarm.
Orks: Costs 50 req, takes 5 sec, gives 100 health boost (DOUBLE WAAAAGGH!) To all ork infantry expect Nobz and Flash Gitz, but those got the Nob kit which gives 30% extra health.
Boyz get moar healy bitz kuz da Orkz iz made for fightin an winnin!
Also, Zoantropes now come packs in 3 like in White Dwarf. Squad is more expensive as of such.
I'll see first how these health boosts add to the game before seeing how much nerf the AOE weapons and such need if they do need one after this.
Should I release this bugfixed version now and get input on the health boost? Or continue the work and release it later?
Release uploaded at 14th. I also adjusted Zoanthrope cost down and increased their energy pool and made them capable of reinforcing.
Release it now, so at least it will be like having some new contents :) and we can try it
I'll try to compile the files this week than!