Post news RSS HD video of our intial ragdoll tech

David added ragdolls to our ninja rabbit fighting game. They are not rigged to our models yet, just raw ragdoll tech. Here's an HD video showing them off!

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Ragdolls are in Overgrowth now! For those who have pre-ordered, you can summon any number of ragdolls by pressing ‘r’, and you can throw them around with right-click. They have some pretty cool features, such as smooth sleep transitions, static and dynamic joint friction, aggregated impact detection, and efficient subspace hashing. I can talk about these in a technical post later — for now I would like to just show you a cool video I made while stress testing ragdolls.


We haven’t created the physics editor yet, so I had to manually code all of the body parts and constraints. Once we have the editor, I can make these ragdolls a lot more realistic, and attach them to our character models! For now I’ve also started working on ways to create ‘active’ ragdolls — characters that are physically simulated, but not totally passive.

Do you guys have any other ideas on how we can improve our passive ragdoll simulation? Physics objects in games often feel floaty and insubstantial, and I would like to do whatever I can to make Overgrowth physics feel heavy and substantial.
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Comments
Armageddon104
Armageddon104

That's awesome! Some of the shots looked like nijas falling of buildings! Or fighting in mid-air! :D

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Jokerme
Jokerme

Wow, there are so many of them. Cool.

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chris_sloany
chris_sloany

that was soo cool! nice job! "i see ragdolls"

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PierreOfTheFrench
PierreOfTheFrench

This keeps looking better and better, it must be fun developing this engine and showing it off :)

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Dr.Worm
Dr.Worm

Nooo what have you done... My Family and friends Nooooooo why why did they have to die WHY

no really thought that's really nice ragdolls i love how they still take effect laying overa already "dead" body"

keep the good work up!!!

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Desumilk
Desumilk

Evil. Hit sounds make me think of bones snapping.

Looking great.

Holy crap, on what configuration you're running this ? There's over 200 ragdolls and no stuttering, at all.

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jeffr Author
jeffr

We can get so many ragdolls because they intelligently go to sleep. Basically, if they land in a stable position and are not touched for a while, we assume that they are not going to be moving anymore and we treat them as normal objects. If an active ragdoll comes close to them, they are seamlessly "woken up". This allows us to have huge amounts of ragdolls without using too much CPU power.

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Kasplatt
Kasplatt

Clever.

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Squeebo
Squeebo

A whole video of ragdolls falling off objects and breaking their limbs? Man, that's awesome.

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awesomepossum
awesomepossum

Nifty, will the rabbit ears ragdoll too?

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jeffr Author
jeffr

Yup :) We actually have a separate model for simulating the ears that we should show soon.

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--Theo--
--Theo--

Attack of the marshmallow men!! Run for your lives!!

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TropicalBob
TropicalBob

I love the final zooming out shot with the ragdolls strewn about the landscape. When I finally get the money to spare...Hello pre-order.

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Hakkon
Hakkon

will this be a free game

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Daystranger
Daystranger

No.

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Tharapita
Tharapita

I gotta admit after hearing the games theme played in all it's videos over and over I'm starting to like it. Is there any free mp3 for it?

*EDIT* OH wait, never mind I think I found it.

Also, game is looking good. I'm not much for playing as animals but, I'll be sure to give it a try at one point in time.

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Daystranger
Daystranger

Why care about who you play as long as you don't roleplay? :D

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Jackson97
Jackson97

Looks very realistic even without the physics editor,Good Job!

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