Post news RSS G.H.O.S.T. Ops: The Avalon Project Progress

Progress with GHOST is going good, weapons are completed, and player model skinning is progressing quite well. Coding is great, with commando bob on the main code, and stoffe's main concern being the particle engine. We are looking to bring alot to the hl engine, and with the release of HL2, all before

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Progress with GHOST is going good, weapons are completed, and player model skinning is progressing quite well. Coding is great, with commando bob on the main code, and stoffe's main concern being the particle engine. We are looking to bring alot to the hl engine, and with the release of HL2, all before the eagerly anticipated september 30 deadline. we are currently pieceing everything together, so look for alpha shots in the next month or so. we are all excited about whats to come.

As far as moving to hl2, that is a very big possibility, and probably the most likely, but we must first at least play the game, before that decision is made. we would like to examine all the possible engines, and make our moves from there. For all those that have so far submitted there resumes and applications for HL2 coding, i thankyou, and look forward talking to you.

Previews of GHOST has not yet come to light, like i said above, expect alpha shots very soon, as well as a tech demo displaying our particle system effects, and ghost in motion. i leave you with previews of some of our weapons animations, done by strykerwolf, our talented animator. Divx is required.

illOgic

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illogic Author
illogic

That would be a close combat "smack" animation, able to be excuted on any weapon. this will set your opponent in a "reel" of sorts, causing his direction, screen, and ability to control the player going into disarray. thus allow you to move in for the kill. :)

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