Post news Report RSS GameCritics.com WTF on Incognito Episode 1

Interesting review from GameCritics.com we received for Incognito Episode 1. Read all about it here. What do we think? Well they called our game "camp" style which is something frankly we never considered (in over 9000 years). However, after reading the article for camp on Wikipedia you read that, definitely "CAMP CANNOT BE DONE ON PURPOSE"

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Interesting review from GameCritics.com we received for Incognito Episode 1. Read all about it here. What do we think? Well they called our game "camp" style which is something frankly we never considered (in over 9000 years). However, after reading the article for camp on Wikipedia you read that, definitely "CAMP CANNOT BE DONE ON PURPOSE"

Sounds good to us, would not mind at all being a camp game. Have not fallen into any real collective category since it's release in 2009. So far we have people saying it is many, many games but that is not easy on the tongue. FPS, RTS, TPS, Space Exploration Hybrid also doesn't roll off the tongue with much ease either.

Everything about Incognito is very much intentional from simple things like shooting enemies to more advanced things like Doom3 style in-game GUI support, and of course the notorious "WTF graphics" the game carries with it.

This has served not so much as a "failure" because it is so obviously intentional anybody with any functional brain cells won't say the graphics are bad. Of course they are, that is the point.

A perfect example of this is the new Alan Wake game and controversy surrounding texture resolutions and rendering techniques how somethings look "too jaggy" when that is not what matters...that is not why we play games, that is not why we make them. Was Alan Wake fun to play? Did you like how it ended? Do you think there will be a sequel? What was your favorite part? etc. These are the questions that matter to us as a game developer.

On that note it is also about experience. We want to show you things, try out new ideas, and re-hash things that people think are indeed "post-modern". We argue quite the opposite here, how can something (like our graphics) be considered "bad", "ugly", "low resolution", etc when in reality less than 10 years ago people would have marveled at such technical advances in rendering.

Point it case it's all subjective and doesn't matter (to us as people and a company). Of course we have standards like anyone else but the goal is not to compete on the level multi-million dollar games. We cannot, so why try? Go in the complete opposite direction while yet keeping modern conventions in games that we all love (like auto-saving, how we love you).

What does this all mean? Gaming is not an art, it's gaming. It is not a movie, it is not music, it is not art. It is all of these things packed together into an somewhat linear path and it is awesome. Gaming is it's own category in this regard to us.

That is all.

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