With FUEL: REFUELED V15 nearing release, I thought I'd highlight some of the new features it will include.
Hovercraft Challenges
First off - I said I'd get a video up to show some of the new Hovercraft challenges and here it is - Enjoy!
Hovercraft challenges have been created for all race types over sand, snow and of-course not forgetting water. At this stage there are 7 Hovercraft based challenges, with 38 new challenges in total.
New UI
Earlier in the week I wrote a short feature discussing some of the new features and changes within the new user interface. You can read the article here.
The new UI changes answers a lot of user requests by providing the player with much more information. An example of this is in the online game-lobby where the player now knows which zone the race is taking place in, what vehicle type it is using and what vehicle discipline is in use.
Vista Points
In V15 I have brought the number of in-game vista points up to 190! With plans to once again add more in a future release.
Change-log
The change-log to version 15 can be found here. It may change over the next week as I update it with any changes not already mentioned.
Nice work on the hovercraft guys...
Good to hear that it's nearing the release :)
The hovercraft looks very cool, I would also like to know if you plan on making every vehicle a bit faster since they are all so slow that makes Free Ride boring
Most vehicles have had a minor speed increase in V15, more accurately they've been re-tuned to give off a higher top speed rather than accelerating stupidly quick in some cases. I'll write up a feature with details on how each vehicle has been changed just before release.
I just wanted to stop by and say thank you for all your work on this. I've been playing it with v1.4 and despite the fact that driving physics still kinda sucks (not much you can do about that, of course) Im really enjoying it.
Multiple class races are fun and should have been on the vanilla game, also having more options when it comes to selecting a vehicle for a race makes it much more fun.
Now, if you could provide an option to disable the insane bloom effect you would be my hero :D
Driving physics aren't great, I've made changes in V15 to fix some of the more extreme cases, however its still not brilliant. But its something I will continue to work on based on feedback.
Shaders and graphics isn't an area I've really looked at a great deal - however upon further study its something that could no doubt be improved at some point.
The option to disable various elements is obviously a lot easier than tweaking them - so I will provide an option for this in the future.
wow looks great, guess i'll be reinstalling Fuel. Also not sure if this sounds stupid but haven't played fuel in ages. Could you put a way in this mod to increase the draw distance of details, i always hated running into logs that pop up at the last minute.