Over the past two weeks, instead of visiting family, taking care of personal hygiene and spreading holiday cheer, the FW:ToW has been locked away in our respective "coding dungeons" and churning out code/models like no other time. Unfortunately, most of what we've done isn't article worthy (since it was mostly bug fixing). That being said, we do have something that we'd like to unveil to the public, our prototype heads up display (HUD).
The reason we've developed this is that we've found that the old Freelancer radar was not allowing the player to quickly assess what is happening on the battlefield. We needed to create something for the player so they can quickly discern the type of enemy forces they're up against and the number. This will allow players of particular factions to make better tactical decisions and improve gameplay.
We also found a need for this HUD since the systems in FW:ToW are so much larger than the original Freelancer (almost 5x). Having such a large space brings the epic scale of Star Wars to life, but also makes it a challenge to know your surroundings.
In the video below, you'll see the first installation of this new HUD. I've placed the tactical markers on each vessel for both the New Republic and Imperial fighters/bombers/interceptors/patrol boats. The ship transitions from being a marker to the model itself at approximately 3500m. The blue dots are the Imperial craft, the red dots are the New Republic. I've also intentionally made the system a bit darker to show the HUD better.
As we further develop this HUD, we will employ the same method on all the faction ships (Corellians will be green in colour, Hutts will be orange, Civilians will be white and Pirates will be yellow), as well as type; freighters, transports, capital ships.
Also, we hope to improve upon the tactical map that was made by Devast8tor 2 years ago. Essentially, this takes the player into a dynamic birds eye view of the immediate surrounding area the vessel and allows the pilot to make a decision on the course they will take.
This aside, I wanted to ask the MODDB community two questions:
- What would you like to see in the next Freeworlds: Tides of War Development Video? Is there anything we've mentioned that you'd like to see in more detail?
- We've talked about creating mission systems in both the Battle of Bilbringi and the Battle of Yavin. What other type of missions would you like to see? Is there any epic space scene from SWs or missions from XvT, XWA you'd like us to recreate?
As always, any questions, comments or suggestions are always welcome. If you like what you see on our page here at MODDB, please give us a vote. We'd truly appreciate it.