Post news RSS Freeworlds: Tides of War - Development Video #9

This is a video of the ongoing work on Freeworlds: Tides of War (FW:ToW). Every effort has been made to push the Freelancer engine to its limits, in addition to bringing the Star Wars Universe a bit closer for all of its fans.

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The FW:ToW team has been busy working on importing the final of the First Strike Cockpits, XWA Upgrade Project Cockpits and others into game. Sovereign, our lead importer and SW whiz, has put them into our ships with style! In the video you well see the cockpits match what you see on the exterior as well as on the interior. This took an incredible amount of dedication and time, and the FW:ToW team thank him for his continuing efforts.

As well, we also have some new model/texture debuts, ETA-2 and V-Wing, done by Bouma and Omega, respectively. As you will see within the video, we're trying to make the cockpit mode a viable option for those of you that enjoyed the X-Wing Vs. TIE-Fighter and X-Wing Alliance series of games.

In addition to this our team has finally decided on a combat prototype to use for our mod. We've done away with engine kill completely and it feels incredible. Why485, as well as myself, have been working on FX for the mod. Deety and myself have been working on adapting the combat prototype to other ships into the game. I also wanted to take this time to say thank you to the FW:ToW Combat Prototype Testers for their incredible feedback which allowed us to refine our ideas into what we have now.

Also in this video, you will see some of the new NPC AI development that has been done primarily by Deety and Why485. They have done a fabulous job on giving the non-player characters (NPCs) some serious brains!

I hope you enjoy the video. (remember to click the HD to get the best picture possible)


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To follow the progress of this mod, please visit the follow sites and subscribe to this mod:
Freeworlds-tow.net
Moddb.com

Comments
SAHChandler
SAHChandler

Everytime you guys make a release it's a new reason for me to re-install freelancer. :D
Seriously, great job guys.

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SinKing
SinKing

can you roll during mouse-steered manouvers (e.g. by pressing middlemouse on top of the regular movement). Cockpits are very nice andhave good detail. I wish there was a wy to flip to panoramic view, soyou can see the entire space around you and notonly the cockpit. it's pretty cool though, how the parts we see depends on speed and manoever.

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Bird_of_Prey
Bird_of_Prey

Brilliant! Excellent work! Nice to see the cooperation between mod teams.

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Hero_Swe
Hero_Swe

I still can't stand Freelancers turrety way of combat, I sure hope you fix those guns to fire straight forward.

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FW:ToW_Sushi Author
FW:ToW_Sushi

It would be a very limiting game if you do that, sadly. We've tried but it's not nearly as fun. And, if you're saying that's not going along with canon, we have lots of proof to show that turrets did indeed pivot :)

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Hero_Swe
Hero_Swe

Nah, I'm not gonna say it's not canon, partly because i know their guns fire different directions in the movie. It's just personal preference.

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FW:ToW_Sushi Author
FW:ToW_Sushi

Ya, we wanted to keep very similar to the XvT/XWA guns, as in firing in a straight line, but the issue was it doesn't work well in the Freelancer engine and wasn't as fun. And that's sorta what we're trying to do, balance canon + fun at the same time.

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Si|entStorm
Si|entStorm

Ive notice that there arent any engine glows on imperial starships. Is this intentional or u guys didnt fixed it yet?

Anyway gr8 work, i ve never seen freelancer with so many polyg before.

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FW:ToW_Sushi Author
FW:ToW_Sushi

There shouldn't be engine glows on the TIE ships. There wasn't in the movies or in XvT/XWA.

And thanks for the kudos :)

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