Post news Report RSS Freebooters and Forgotten Realms: Rebel Preview!

Be they vagabonds, pirates, the honest troops of Estalia, the flamboyant merchants of Marienburg, the hardy peoples of Albion, or the mysterious forces of the Emperor of Ind, there are many armies in the Warhammer world that do not owe their allegiance to one of the great powers controllable by the player. This faction preview takes you through some of the highlights of the huge diversity of rebel forces available both as mercenaries and enemies in WHTW: A Call To Arms.

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Freebooters and Forgotten Realms: Rebels Preview

Be they vagabonds, pirates, the honest troops of Estalia, the flamboyant merchants of Marienburg,
the hardy peoples of Albion, or the mysterious forces of the Emperor of Ind, there are many armies in the Warhammer world that do not owe their allegiance to one of the great powers controllable by the player. This faction preview takes you through some of the highlights of the huge diversity of rebel forces available both as mercenaries and enemies in WHTW: A Call To Arms.

Rebels were almost nonexistent in previous versions, so the changes we've made are genuinely radical; this is just a selection of the largest ones, but native warriors of the New World, daemons in the Chaos Wastes, and Hobgoblins on the steppes can also be found. The mercenary selection has also increased hugely, with the pirate cannon adding a mercenary artillery piece to the game for the first time. The differences aren't just in terms of gameplay; the focus we've now got on local areas and their specific mercenaries and rebels gives the entire game world a level of depth that simply didn't exist in previous versions, something that makes the game far more immersive as fiercely independent city-states and smaller countries still proudly push their liveried troops out onto the battlefield. In A Call To Arms the player will also be able to use rebel forces in custom battles (though not in campaign mode), allowing you to actually command armies exclusively of Estalia, Marienburg, or other smaller nations.

Read on to find out how the call to arms has found its way to many nooks and crannies of the Warhammer World that have suddenly sprung to life...


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Talonmaster
Talonmaster - - 28 comments

This mod is awesome!!!!!
Thing is,does this version become available anytime soon?
Im asking cos I seriously cant wait any longer and cos there arent any news on exilian.
I dont wanna be annoyin or ungrateful for all that hard work you guy must have put into this brilliant mod but:
Why do you use the Warrior priest skins for the Dwarf hammerers when you could use the warhammer wielding dwarfs from FATW?Or is this already done in the new version?
Why dont you use the FATW Shieldbreakers as WHTW Ironbreakers?
Are the Boar boys still flyin in this version?
Im sorry if I sound like an idiot but this mod is soooo awesome and it would be even awesomer if you could also fix all that stuff mentioned above
Thanks
Also,although this might not be the right place to put this:I played almost every race,read almost every armybook and Ive read almost every novel of Warhammer from Gotrek and Felix to Malus Darkblade so I could contribute quite a bit to the fluff and Geography of the mod.

Just tell me how :)

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Jubal_Barca Author
Jubal_Barca - - 206 comments

We can't steal all of FATW's stuff, generally most modders prefer to avoid too much duplication of their work so the WP hammerers are likely to stay I'm afraid, as with Ironbreakers. I might try and give them improved skins though. I'll also take another look at the boars, good call.

The new version should be available fairly soon; if you want to help out at all drop me a PM on Exilian and I'll discuss it with you.

Thanks, and sorry for the slow reply!

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