Post news Report RSS Fortress Forever 2.45 Released!

A new update to the mod Fortress Forever has been released. Fortress Forever is a free Team Fortress mod for Half-life 2's Source Engine inspired by the older versions of the Team Fortress series (QWTF and TFC)

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It has been nearly a year since the last patch, but we're still alive and kicking. This update brings some much needed/long-awaited changes (new class selection screen) as well as bug fixes, balance tweaks, and a large amount of added Lua scripting functionality.

Also, in case you missed it, Fortress Forever turned 5 years old in September. Thank you to those of you that have supported this mod and helped it to survive all these years.


FF 2.45 Preview FF 2.45 Preview
FF 2.45 Preview FF 2.45 Preview

Full Installer

Fortress Forever 2.45 Full Installer


Patch Installer (2.44 to 2.45)

FF 2.45 Patch Installer (2.44 to 2.45)


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BriJee
BriJee - - 380 comments

Nice work guys :D
As well congrats with the five years anniversary !

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TheUnbeholden
TheUnbeholden - - 3,605 comments

is there a option to turn off bunny hop yet?

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Guest
Guest - - 689,486 comments

why on earth would they want to turn off a core gameplay concept?

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Xierra
Xierra - - 22 comments

Not exactly, but hey, there's some people in this world who want to play without bunnyhopping. :3

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TheUnbeholden
TheUnbeholden - - 3,605 comments

just an option! they don't have to force it on anyone, maybe because they lost 80% of their potential fanbase because of there being no way to turn it off.

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Jerkakame
Jerkakame - - 818 comments

Yea, because a removing a core gameplay feature, that have been in team fortress since the first one for quake, made 80% of the fanbase stop playing.

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TheUnbeholden
TheUnbeholden - - 3,605 comments

I didn't say remove, I said a option to disable it. Any server that has disabled bunnyhopping would automatically have a tag that says "bhop off" so it wouldn't hurt anyone.

Quake was designed for strafe jumping, and rocketjumping so it was a core design for that game.
Team fortress classic on the other hand had a huge fanbase, "Conc jumping" was a part of competitive TFC play during its first two years of release (2007-08), but all the newer things that where discovered like "bunny hopping", "skimming", etc... was not. Most people who were playing the game in 1999 quit after the new exploits were discovered. The game became less about teamwork and more about who could figure out how to move 2x as fast through the maps. Why bother grouping up and working as a team when you can just outrun everyone? Why bother using Scout when every other class can move as fast?

Valve tried to correct the exploit in the 1.1.0.8 patch. Unfortunately it couldn't be removed completely. It was reduced as much as possible without changing the engine.

A lot of the current TFC crowd obviously thinks that TF2 is made for n00bs because it doesn't keep all the old exploits. The thing is that as fun as TFC is, it has serious balance problems. Valve knows this and is attempting to give us finely tuned balance and emphasize teamplay. But TFC definitely needs a gameplay refresh instead of a direct port with graphical enhancements. Giving the people who dislike TF2 an option for something a tad more serous.

The FF team says they made an effort to get more new players, but it's obvious after playing the release that it was tailored just for the tiny TFC community post 1999.

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Jerkakame
Jerkakame - - 818 comments

You made a point, guess Im wrong.

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squeek502 Author
squeek502 - - 13 comments

@TheUnbeholden: "Valve tried to correct the exploit in the 1.1.0.8 patch. Unfortunately it couldn't be removed completely. It was reduced as much as possible without changing the engine."

Sorry, but that is entirely false. Valve could have EASILY removed bunnyhopping entirely from TFC, but instead they chose to balance it; they put in a speed cap (which they could have set to 100% runspeed, but instead it's set to 160%). Inability to "change the engine" is a complete myth. Or, would you believe me if I used that convenient excuse to justify why we don't remove bunnyhopping from FF?

Bunnyhop was kept in TFC intentionally. We keep it in FF intentionally because it brings something to the game that can be found in almost no other game that I've ever seen or played (other than TFC/QWTF/other TF mods): the dynamic of "Movement vs Deathmatch" where even PURE movement is a viable option.

I'll leave you with this video: Youtube.com

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TheUnbeholden
TheUnbeholden - - 3,605 comments

you can literally turn on and off bunnyhopping in TFC... you know what turning off means? It means they intend it to be turned off when the player turns it off, they did not leave it in on purpose. It was discovered by accident because they did not intend it. They tried to make it a optional feature for those TFC players still around. In Fortress Forever you can't make it optional even though you guys could easily do it.
Your catering to a minority and your ok with it. I expected more from a remake..
I expected a reimagining.

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Guest
Guest - - 689,486 comments

i support this

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Dejected-Angel
Dejected-Angel - - 1,366 comments

Praise The Lord! Ver. 2.45 is released!

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FestiveLuna
FestiveLuna - - 480 comments

Any chance of submitting this to steam greenlight?

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spyker2041
spyker2041 - - 113 comments

Can we please have bots to play against in a future release for people who travel a lot and for coop etc. I love the mod but as I travel a lot I hardly ever have an internet connection good enough for online gaming. Goldeneye Source added bots so it would be great if you could!

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medve
medve - - 1,475 comments Reply Good karma Bad karma+1 vote
s2601d
s2601d - - 84 comments

nobody plaing this mod

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Guest
Guest - - 689,486 comments

People do, but it's only a certain hours, usually after 5 PM

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s2601d
s2601d - - 84 comments

oh what time is it? +1 or +2

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Guest
Guest - - 689,486 comments

wow

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酷超敌侠
酷超敌侠 - - 22 comments

nice!!!!!!!!!!!!!!0w0

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