Here is our first ever model for the game call of kings, it is a basic Broadhead spear, able to pierce chainmail (was designed for it) and also for going through flesh, the reason this type of spear did not last in the late medieval ages was because it could not pierce plate armour, as the blade was too broad,it is also really good at going through flesh, thanks to it's blade (Ironic isn't it??).
Here is the rendered version,
Here is also a good looking banner for you guys to share. Thanks for your support everyone.
Why is there a subsurf on the model? Why not show how it will look ready for game? There is also a bit of weird deformation on the tip of the spear. I suggest remodeling it.
maybe the deformation is just your computer messing with you cuz i dont see anything either
You can see a little a little bit of weirdness near the spear tip and the rounded parts. You may need to zoom in though.
It could even be just an odd render mishap.
I see it now... hmm that should not be there :D
I see no deformation sorry, we plan to do the models than texture them.
The models and their previews are different to their actual export and final,3d programs differ in preview.This was blender+3ds max,two different preview screens,don't expect a final yet.The final models can be seen in the actual game later on.
How many triangles are there?
Don't know I am afraid, but it won't be that many.