In modern film, almost every sound is recorded in post production. This includes even the most subtle sounds, such as clothing shifting as a character checks his wristwatch, or leather creaking as he tightens his bootstraps. These sounds are recorded behind the scenes by a "Foley" artist, who uses all sorts of materials to reproduce the on-screen movement as closely as possible.
Foley is even more important in animated movies and video games because it helps ground the impossible visuals, and brings more realism to the materials and interactions. The subtle sounds are often harder to get right than the more attention-grabbing ones because they are so unique and specific. While a stock sound library might have fist impacts and gunshots, it probably won't have sounds for "picking up a heavy object while wearing leather armor" or "stumbling on gravel but not quite falling".
For Overgrowth, I recently started working with a sound artist to start creating unique sound effects for all the in-game movements and interactions. Here is the first test of Foley sounds for movement on crete surfaces (what some of the monoliths are made of):
Be sure to check it out in HD!
There is still a lot of work to be done, but I think even these initial sounds add a lot! Do you have any ideas for how to improve them, or questions about how they work so far?
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Amazingly Epic! Keep up the good work guys! Hope this comes out relatively soon!
Absolutely spectacular, those sounds do add a lot.
Great sound effects overall, but I think you overdid it with the wind while jumping. I realize that it is a rabbit with long sensitive ears, but still ...
I agree! Whilst everything else is brilliant, wind feels a bit 'single tone' (ie no bluster or bursts, as you'd expect of actual wind), and fades in and out too abruptly.
For the long jump i think its perfect but the short walljumps are too much wind sounding
you guys do realize this is simply to showcase some of it? its obviously still WiP
well...
Giving advise to a WiP is what makes that WiP become a great finished product.
Constructive criticism is what helps make a game great.
By far the best dev video from you guys, I can't wait to get my hands on this! Running animation could use some work.
Yea, the quick tapping of the feet would get annoying.
I also agree with the air thing. It needs a slower buildup to maximum.
Beyond that, this is very good!
Fapfapfapfapfapfapfapfapfapfapfapfapfapfapfapfap! That's all. Nice job.
missing an aerial kick guys once U can do off walls
the sounds and anims is perfect, i think.
why is the game taking so long?
Cause its a game. Its not like you can clap your hands and its all done for you.
Air impact sound is beautiful, nice loop.
Foleys are really tough to do right, we are currently trying stuff ourselves and I can't say it is easy.
You guys have managed to get great results, subtle sounds but with great feedback. Keep up the great work!
Awesome sounds, pat that sound artist on the back for me.
Animations starting to shape up nicely too I see :)
This is amazing! Great work guys. Looking forward to play this one day.
You know, i really hate this "smartass" comments on every mod from people who knows nothing about modding and how hard and tough work it is, but keep up the good work guys and you will reach the goal.
Except its a GAME. Not a MOD.
Because mods can't possibly be games, right? RIGHT?
Right.
Actually on the topic, great work!
Well GAME can be MOD and vice versa, that's the probably most exciting thing about this part of games world.
the sound is great
but i dont like the wind sound so much ;)
Sounds great. My only crit is that the wind sound effect from motion ramps up and becomes quiet too quickly. It's a great dramatic touch when making long leaps and such, but when running a few steps, it sounds out of place. Especially considering how quiet the background ambient wind noise is, and how high up the character is in this particular scene.
Looks awesome, Reminds me of Lugaru soo much xD
Agreed, the wind is just too harsh on the ears when your doing "normal" movement, but it seems perfect for the long jump down as the sound makes things a bit uncomfortable like you should making such a jump.
My guess about the wind is that it plays on movement and that the volume is controlled by the movement speed. It probably needs some more tweaking.
Looking, and sounding, good!
Very nice! like the WIP wind tone concept. ^_^
Just a quick question here; while some stock sounds are handy, do you plan on creating customs yourselves as the " majority " of the sounds for the game to further enhance the uniqueness of this fine project ? That's something I would rather enjoy doing myself. Fine work on this vid. !