Post news RSS False Front - Devlog #9: New weapon model!

Optimization, Weapons and Shadows are some of the topics that we have worked on this week.

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We decided to update the old weapons, because they had a sort of “mobile game” vibe, which we don’t really want. So we increased the polygon count and texture count a bit to make them look more detailed. The image below shows the new and old assault rifle.



We haven’t really got a lag problem at the moment, but we decided to work some on optimization. In the video above you can see out different shadow qualities none, bad, normal and good. We hope that this will make the game run smoother on low end computers and minimize lag.

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