Post news RSS Falcon 2 implemeted, new team member

I have just finished implenting the falcon 2 in the code. A modeller, VGF, is now helping us. He has given me the rough copy of the Falcon 2, a silenced and scoped version along with it. Note that this is really rough right now, and will be reskinned and some animations will be tweaked. I have made

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I have just finished implenting the falcon 2 in the code. A modeller, VGF, is now helping us. He has given me the rough copy of the Falcon 2, a silenced and scoped version along with it. Note that this is really rough right now, and will be reskinned and some animations will be tweaked.
I have made a breakthrough with some bugs and might have some stability issues resolved in the coming patch.

So far the patch(Beta 4) will have
-PD sheilds, fully implemeted
-PD ammo box models(a rough copy too, will improve) replacing all ammo models in game
-The falcon 2, and its cousins
-(possible) particle explosion effects
-"Skedar"(FINALLY! Stine has been very busy with more pressing matters but will have this done soon)
-Updated "grid"
-(possible)randomly placed case(or at least randomly chosen out of 1-5 spots)

Because the updated version of the grid is well overdue, have it now! If you are using pd_gridTEMP.bsp, throw it away, you won't be needing that horrid hack job any longer!
The updated version removes Health kits and batteries for the next patch, fixes the textureing in the red room(aswell as not making it so friggin red!) and adds a case to the glass room.
the zip the map is in is here, extract it to the maps folder
Perfectdark.game-mod.net

a picture of the rough falcon 2 in game is now in the gallery

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