Post news RSS Facing Hell Team reveals new features!

We think it's time to reveal some information about the gameplay features, Facing Hell will come with. Three of the most important features are the following: Water FH will support several kinds of water with realistic physics, like swimming, diving, object buoyancy and lot of new effects like

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We think it's time to reveal some information about the gameplay features, Facing Hell will come with. Three of the most important features are the following:

Water

FH will support several kinds of water with realistic physics, like swimming, diving, object buoyancy and lot of new effects like water impact particle effects, underwater view distortion, projectile trails, evaporating fireballs or vaporizing plasma in water, new underwater weapon sounds etc...

Storytelling

FH's story will be complex, no question. We had to find a way to tell it in a more exciting way. In FH, there is no PDA anymore. The doom marine has a new method of gathering important information about his environment: he utilizes a scanner-like device, mounted directly into the player's hud. This device is part of a new technology, embedded into the marine's helmet.

Infight balancing / Auto-Haste

We love the old classic doom titles, and their gameplay speed. Id Software was going a new way with Doom 3, making it slower and more frightening. We are trying to give Doom back what made the old titles so much fun during a fight.
Our so called "Auto-Haste" feature makes both slow, horrible scenes and fast pacing action possible.

Read a lot more about it in our updated FAQ. Currently, we work hard to finish these features. Some screenshots will be released very soon.

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