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Experimental Wars V2.8.2 is now avalaible ( or soon if it does not yet online )

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Expe Wars 2.8.2 Notes patch

News :

- UEF Tech 1 Battlefortress experimental : New meshe
- Cybran Commander new meshe
- Cybran All Tech 1 Navy units have now legs and can walk on the land.

Fixes :

- Seraphim : Experimental T3 bomber : Fixed
- Seraphim : T2 Gunship : Fixed
- Cybran T3 Experimental spiderbot : Death fixed
- Cybran T2 Experimental point defense : Targeting increased
- Cybran T3 Obelisk : Range +90%
- Cybran T3 Obelisk : Damages decrease -30%
- Cybran T3 TickLord : Health point set at 180000
- Cybran T3 TickLord : Mass cost set at 33000
- Cybran T3 TickLord : Energy cost set at 450000
- UEF T3 Transporter is now buildable by T3 air factory

For all faction

- T3 Experimental Land Units : Veterancy level set :
Level1 = 25,
Level2 = 50,
Level3 = 75,
Level4 = 100,
Level5 = 125,

- Quantum Gate : Can now build all T1 T2 T3 land units
- Quantum Gate : Teleport the unit at the rally point after build ( unit have a little damage and little stun after teleport, it is not a freeze time )

Expe wars V2.8.2 fix list

Know Bugs :

- Anti Teleport not yet functionally
- Walking animals are not good :D

superlonguselessname - - 33 comments

hello i just downloaded this maod and tried to pulg it in and completely failed so i was wondering how you di it and for some reason everytime i try to upgrade something it builds a new building on top of the existing one and then its all messed up. and how do you get all the new super awsome gigantic big units plz replay thanks

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Guest - - 687,512 comments

the shield doesn't work.

Reply Good karma Bad karma+1 vote
Guest - - 687,512 comments

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