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Time for an update. First off a bit of news: We're really sorry for missing our scheduled update last week, I hope you will understand the team has been going through some very tough changes and an update just didn't seem appropriate. We were thoroughly pleased with all the great responses

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Time for an update. First off a bit of news: We're really sorry for missing our scheduled update last week, I hope you will understand the team has been going through some very tough changes and an update just didn't seem appropriate. We were thoroughly pleased with all the great responses we got from those two space screenshots we published, but the feeling was bitter sweet.

Along with the slew of positive comments and the great morale boost those have provided us, a lot of very important things happened. Most notably, our art lead, Raz, has left the team to pursue personal projects, this has left a gaping hole in our current organization. Fear not however, because a successor will be chosen soon. I have taken the opportunity of this change in leadership to rebuild the art team from the ground up. We have gotten lots of comments on our interior environments and the general consensus is that they lack art direction, as a result we have gone out and hired on some more concept artists to fill in the blanks. We're also cleaning house with most of our art and deciding what stays and what goes. Basically the art team is heading in a whole new direction, and it's going to take some time to adjust, however I'm sure you will all appreciate the benefits of this.

Our coding is still going steady, slowed down a little by all the management changes happening, but we are working on some new impressive engine effects for the ships as well as fixing up the few lag problems we have been experiencing. Things are going smoothly and we expect to get you some action shots of some more space fighting next week.

On the art front, we don't have much this week, but tweek has been working on the NGM Interceptor low-poly and I just thought I would share with you a progress shot of that. We also have some great concept pieces coming up from 2 new concept artists, we will be showing you those soon. Here is the NGM Interceptor low poly and high poly s:

NGM Interceptor Hi-Poly NGM Interceptor Low-Poly

That's all for now. We appreciate your continued support and we should bring you an update next week as well. We're still going strong, and I think the changes I have told you about further up will benefit the team in the long run.

Check out our site for all the details!
Link: Eternal-silence.net

Tune in next week
MadMech

Comments
methy
methy - - 1,221 comments

Jah, looks kick arse.

Reply Good karma Bad karma+1 vote
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