Post news RSS Eris Alpha Preview 6 - Pounding and Drilling

Check out giant drills, spawn culling algorithms, mood lighting and more in this week's alpha preview of Eris!

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It’s great to be back at work, I never knew how much I would miss it until Hurricane Sandy took out my power for a week.

This week we implemented the giant drills that power the main alien tower. I’ve always been fascinated by sound design, so I had a lot of fun making the sounds for the drill. It’s far and away the biggest sound design challenge I’ve taken on thus far, and it came out pretty well. Travis still has some texture work to do on it, but it’s shaping up quite nicely!

Travis also made a bunch of new modular pieces including brand new doors!

I also implemented a new spawn culling algorithm, which should help prevent enemies being spawned when they are not needed.


To make the game a tad more original, I would add some variety in every tower, and drilling station. It's more work, but maybe you could make preset sections and a random algorithm for assembling certain sections to allow each tower a new feel but same familiarity.

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Nice sound effect, but I want to ask where is Eris Alpha Preview 5 ?

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Alpha, Review
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Related Games
Eris First Person Shooter
Related Engines
Unity Commercial