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ntropic Decay Combat with the military---Vertical slice of A.I and combat mechanics in Entropic Decay.

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Heres a combat scene against the military in my Half-Life/Resident Evil FPS. I dont want combat to be the main focal point of the game, but a an element for progression and pacing. Environmental story telling and puzzles will ride front seat, but if your going to do combat or violence..punctuate it and give it context. They are a baddies..so dont be a baddie.. The enemies telegraph there attacks via radio like in the orioginal Half-Life, which adds to immersion. Theres a stealth system, the player can whistle to distract enemies. Enemies have senses; like sight and hearing, and can also react to be being hit or taking damage. I'll work more on the A.I as the project continues..

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Fernando_Teixeira
Fernando_Teixeira

Man this already looks amazing! I would love to do some work for something like Resident Evil. Are you looking for concept art for this?

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REKWARE Author
REKWARE

Hey man. Cheers! Not at this stage. But later in development i may need some. I'll keep you in mind. If you can do boxart and marketing stuff, id be interested, but im not at that point. If your works good and suits the theme. I will need someone to do boxart stuff..keep you mind..

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Fernando_Teixeira
Fernando_Teixeira

Sure thing. This is my portfolio: Artstation.com

I also have a background in graphic design, so I can handle the graphic/text elements of the box art too. Wish you the best for production! There is a lot of potential here.

Have a great day,
Fernando

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