This will probably be one of the last updates for this mod for some time, as I've got other projects that I need to shift focus on. Unless a big modding breakthrough happens, the only updates you may see are small patches fixing game-breaking bugs and minor improvements.
Aside from some annoying bugs I couldn't fix on some of the maps, this mod is more or less feature complete.
What's New in 2.6-
- Fix for light sabers not deflecting
- Gistech's improved ATST and ATAT models added back in
- Added Free Camera Mode
- Hi-Res Casting Shadows for all models
- Vehicles and all grenades now use the large water splash effect when shooting water
- Gave the large water explosion effect further LOD
- Rebalanced Concussion grenades to make them a lot more fun, and deal a bit more damage to vehicles.
- Kashyyyk Islands- Mountain background and sky color corrected
- Kashyyyk Islands- Foliage appearing inside certain buildings removed
- Kashyyyk Docks- Fixed floating objects
- Kashyyyk Docks- Edited HintNodes around beachhead so the defending team is actually looks like they're defending the position
- Geonosis- Fixed issue with CIS not continuing the path through the canyon after CP capture
- Geonosis- Fixed barriers on canyon rocks and added more HintNodes around the battlefield
Future wish list/modifications if we ever figure out a way to increase hard-coded memory limits-
- Remove the 16mb and 32mb memory limit so we can have HD Models for Units, Vehicles, Flora and buildings.
- Remove the memory limit on the animation system so all units use high-quality movement animations
- No limit to decals or effects such as blaster impacts on water
- Make extremely large view distances viewable and stable
- Remove 32mb limit on sound effects
Official Discord - Discord.gg . Come join the multiplayer fun!
CREDITS AND SPECIAL THANKS:
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-Pandemic for the Mod Tools, and LucasArts for the game.
-Gistech for his Visual Sides mod ♥. Sounds and ATST/ATAT models
-Eisenfaust for giving me the inspiration to start this mod years back ♥