After about 2 months of inactivity on our ModDB profile we've decided to show you an (incomplete) render of our Enforcer MKII pistol which will feature in the mod :
Each Dromoid spawns with this pistol. It has unlimited ammo but low stopping power. You'll want something more powerful to become a real threat, but when your down on ammo this can keep you alive just that little bit longer.
EDIT : Ok, we'll be honest . We used the tutorial image posted because we're struggling to get concept art made, we did however do it our own way and tried to make it a bit different from the finished render in the tutorial. The plan was to get this model done then ask the artist nicely if it was OK to use it (hats off to the people who saw what we'd done). Our intention is not to be copycats. We would prefer it if we could have completely our own concept art but that's going to be difficult in our circumstances. We're pretty new to this game and this in itself for us, getting one model completed, is a big victory.
This news has in a way harmed us because we've generated some negative publicity in our early stages, in all not a very smart thing to do. We are now faced with the task of repairing the damage we've dealt ourselves. But we would like to thank all who posted for your feedback. It was a very great surprise to see our little mod on the front page. I would also like to say something about the quality of this as some posters were keen to note this. As I've said we're new and we can't generate the visual quality that others can. Specifically to the poster who said it was done in 5 minutes : no it wasn't. It took a long time and a load of mistakes to get this gun to the stage you are seeing. You might be able to do something ten times better, we're only trying our damn best. We take and respond to criticism and it is much welcomed. We are not afraid to make mistakes and learn from them. We will learn from this and do better for next time.
Needless to say, we are contemplating pulling the gun completey. Again thanks for your feedback.
Er.....That's hardly a competent use of that amountn of polies.
Sorry. YOu may want to try again. Additionally. I think the Source engine supports far greater amounts of polies?
I think that model is from a tutorial -.-' not sure thou
i agree with kadish and additionally i want to say:
i thought news like this should not be posted anymore, because this hardly contains any interesting content
Just because it doesn't appeal to you, it doesn't qualify as interesting content?
If it was a shot of Gmod or Dystopia or any other popular mod, your response wouldn't be the same. News posts aren't authed depending on whether the media is impressive or not. Taken down anyway; just for the time being....
And Kadish wasn't commenting on whether this is good news or not. He was providing feedback, which is one of the reasons people post news in the first place.
i agree, it should be posted just to prove they are still around
it is based of a tut but who cares they managed to get it done
one thing ill not is its very thin
also source engine a 7000poly weapon works fine
Props to TKAzA and Darkcyde who weren't dicks to these guys :|
I don't really care for the amount of polys used in a gun, because if it looks good it can still let people without beefed out computers play without watched a slideshow of pictures(lag).
i really cant tell if its good or not, because if it had a sweet texture, it'd probably could look great.
I didnt mean to be a **** in the 1st place but all i was saying is that when you make a model from a tutorial its probably not the best idea to put it in your own mod, Know why? well then your arent really making your own mod because with 80% of the tutorials are the examplemodels included so who knows...
All I'm Saying is the model looks ok but you should really design your own and try to not follow a tutorial well if your learning ok but yeh -.- then again I have never seen a mod posting a weapon that is made via a tutorial so who knows =D
I apologize if i sounded like a ****
You probably shouldnt be including tutorial based weapons in a mod.
Those saying that the poly limit does not count are wrong. If you can have a gun look the same way yet be lower poly why would you not? A 700, almost 800, polycount for that handgun is scary. I'd like to see the wireframe to see how he managed to pack 786 triangles into what could be accomplished with 200 easily.
As for posting this as news I dont really see a problem with it. They're working and releasing media, it's up to them how much and how often, and it's also up to ModDB to choose.
Oh, also in the statement above about the gun they used "your" instead of "you're".
well the gun barrel is really high poly compared to the rest of the gun. I really dont feel this is ready to be posted anywhere. At most this is maybe 5 minutes of modelling. I totally encourage everyone to get into modelling and show their stuff when its ready. But hey look at me talking when my mod released a load of clay rendered weapons on the new post below this one.
Maybe the mods taking a more private approach to pr, which can work, but as I've experienced it hinders recruiting. I hope for the sake of your mod you have more to show for all the time im sure you've toiled away working. Anyways GL.
nice comment from sickre V
i realy look up to you more now (not)
BF:A should kick arse? What'cha talking about. Anyway, people should quit posting nasty comments. It has been accepted and your point has been made. Now Ess Tee Eff You!
If you're scared of criticism then dont release the model to be criticized. People are critiquing the model. I dont think any of it was done hatefully, everyone has to start somewhere.
There's nothing wrong with the ModDB posting news items from teams from both ends of the modding spectrum. Half of modding is about learning a skill, producing end results and having a good time in the process. If people who model see something that doesn't seem to have a good poly economy they should say so, perhaps offering suggestions on how to make it better. That way not only does the original creator learn something, but maybe all the other modellers of the same skill level.
The other thing to add is that models don't always have to be 7000 poly. If we're talking about a gun for the sort of enemy that appears in great numbers in the game it makes sense to lower the poly count so that the player doesn't experience a loss of performance when playing. That may not be the case here but it does pay to read up a little on the mod before making criticisms (which I haven't done, so I'm going to shut up now).
If people are going to make criticisms they should consider which of the two following categories their comments will fall into:
1 What you will have said will encourage the modder to take a different, hopefully improved approach to modding
2 What you will have said will risk putting the modder off posting any more media on the ModDB, or worse still, put them off modding for life
Exactly. Crispy seems to be right again. Also, I'm iun no way associated with the team that posted the news.
Also, I don't see why poeple should make their gun models 7000 polygons. It doesn't make sense for everybody. I think that if someone wants to make a mod that has less that 1000 polygons in the average model, let them! Maybe they are only using Half-Life 2 as a modding platform because of the large playerbase.
To end on a corny note, mod and let mod.
3 Criticisms shoul only be made if you.
a. know what your talking about and can prove you can do better
b. being constructive or have a point or purpose to you post
c. you are a dev with the knowalge to comment
No, I don't think you need to be able to do better or be a developer. That doesn't allow someone to be a ****. They only need to be contructive, unless the idea needs destruction, and fast (I'm thinking Sk8te Warz). Other than that, people can shove their criticism where the sun isn't going to warm it up. Cold Hard Criticism.
67.15.36.49
oh my gosh, there once was an announcement here saying that news should contain more content than just one unfinished render or sth similar, and as this news does not contain much content i asked why it was posted!
I do remember the announcement, and I'm not sure whether that was staff policy or simply guidelines to make sure your mod puts across the best image possible.
Also I don't think you need to be a modeller to criticise a model. For instance, mod leaders might know more-or-less how many polys are needed for a gun of that detail, or they should have a rough idea. And if mod leaders can't make constructive criticism then I don't know who can!
Just a little hey-ho from me : We don't consider any of you dicks. If you all posted back 'wow that's sweet!' we'd make a crap mod and never be able to improve. Though many thanks to those who posted appreciative comments in our gallery ; it's a real reward to see your effort praised. As the update on the bottom of the post says we're contemplating pulling the gun completely though this will mess up our plans slightly. I take personal responsibility for this as it was my idea to cut corners and use someone else's concept art. We did post it mainly to prove we were getting things done. It was a bit rushed but there you go.
On the issue of the polycount : one side of the gun went slightly wrong so I reconstructed the face. This corrected a mistake which was made which pushed up the poly count (I think that if I had corrected it on both sides the poly count would be about 650). The optimisation stage (which is where we cut out the non-visible parts of the models to bring poly counts down as low as possible, yielding the real model polycount) reduced it to around 350 polys which is more reasonable for a model of this calibre.