Post news RSS End of Days Updated to V0.1.3

A lot has been added such as buyable doors and obstacles, a mystery box, and more zombies. The game is really starting to take shape.

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The game is packed for both 32 bit and 64 bit. Remember YOU STILL NEED TO CLOSE AND REOPEN THE GAME FOR IT TO WORK. Still waiting on Epic to find out about this issue.


  • Added more zombie meshes
  • Added buyable doors and obstacles
  • Added mystery box
  • Added buyable turrets
  • Zombie’s health displayed overhead
  • Infinite waves
  • Zombie health increases by algorithm every wave
  • Some of the weapons’s damages have been changed
  • Dynamic navigation and rebuild on runtime


  • Need to close and reopen game on first launch
  • Zombies possibly get stuck on truck
  • switches for turrets might not spawn
  • Shadows for laser pointers
  • potentially can’t pick up dropped clip even with full ammo
  • hard to see down pistol’s sights in the dark ( going to add glowing dots )
  • Critial hit damage modifiers varry per weapon, some over powered
  • zombies stop moving towards player when game is waiting on return event from player character
  • mystery box might give you the same weapon repeatedly
  • mystery box might not teleport to other spawn location ( never leaves, doesn’t disapear, still can use )
  • Two handed grip of shotgun may cause internal bullet collision
  • Bow has floating faces near the ends
  • Wand fireball occasionally does not collide with the floor
  • Buying the sword doesn’t immediately attach to player hand
  • Menu button doesn’t close menu -> Temporary close button added to menu
  • Pistol accuracy is too low on the z- axis -> meant to be a short range weapon anyway
  • Certain areas of survival map cause zombies to not “see” you -> keep moving and they will see you
  • Sometimes can’t grab clip from ammo belt -> if you move you will be able to grab from you belt
  • Lighting probably too dark
  • I know that isn’t how a scope goes on an AK47 -> still need to create mounting bracket
  • Attachments are still highpoly meshes Only The Iron sights need to be updated
  • Lighting of controls diagram in safe house map is too bright
  • If you reload your gun too close to your ammo belt you might store an empty mag -> check how many bullets are left on the side of it
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