Post news RSS Early Access 5.0

I am pleased to announce that Airships early access version 5 is out. This release introduces boarding combat, ramming prows, and new ship modules such as sails - and music!

Posted by on

I am pleased to announce that Airships early access version 5 is out. This release introduces boarding combat, ramming prows, and new ship modules such as sails - and music!

Boarding and ramming makes airship combat yet more physical: A well-placed ramming manoeuvre can instantly take out whole enemy ships.

Air marines can leap across the gap between two ships and invade through hatches and hull breaches. Once inside the enemy ship, they will attack weapons and command systems, seeking to disrupt and even capture. If the marines manage to take control of the bridge, control of the ship switches to the invaders. The remaining enemy sailors will do minimum duties keeping the ship flying, but the marines are going to have to do the rest of the fighting themselves, so send over lots if you want to make good use of your prize.

Apart from air marines, there are also air grenadiers, elite troops with grappling hooks that make it a lot easier to get from ship to ship, and guards for buildings. Because troops need a way to get in and out, ship and building designs now require the addition of hatches or cargo doors, so if you have existing designs, they will require some updating.

Airships' music is created by Curtis Schweitzer, who previously did the soundtrack for Starbound. Want to hear an Airships track? Here you go:

If you've already acquired a copy, you can get the newest version from the downloads area on the site or from the online store where you bought it. If not:

The next major version of the game is going to concentrate on improving graphics and polishing the user interface, all according to the development plan. Note that when version 6 comes out, the game's price is going to rise from $5 to $10...

Comments
drjd24
drjd24

MUSIC! finally :) This actually made me so happy, you don't even know :)

Hope the rest of the dev is going to go along as smoothly as you make it seem

-Jordan

Reply Good karma Bad karma+2 votes
Zarkonnen Author
Zarkonnen

For a game that combines so many things you shouldn't do when you're a sole developer (multiplayer, realtime), I am pretty pleased at how the development is going. :)

Reply Good karma+1 vote
DonleyTimeFoundation
DonleyTimeFoundation

This game makes me smile! WELL DONE!!!

Reply Good karma Bad karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.