Post news RSS Dynamically changing seasons in Ostriv

A video demo of a unique technology which allows seamless seasons change in city-building game Ostriv.

Posted by on

In this video you can see my unique technology, which allows to make seamlessly changing seasons in Ostriv:

For each tree model there’s three visible textures and three texture maps for scattering, color transition timing, and a distance-field for growth in spring. There’s also a particle system which is activated in autumn to simulate falling leaves.

That’s all I’ve got for you this time. Follow the news on Facebook and Twitter. Share your thoughts in comments below or on an official subreddit: /r/OstrivGame/

Comments
SyntaxErr0r
SyntaxErr0r

Beautiful

Reply Good karma Bad karma+3 votes
Menumorut
Menumorut

Awesome

Reply Good karma Bad karma+2 votes
BrightBit
BrightBit

I really like the atmospheric quality of that!

Reply Good karma Bad karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.