Here are some screenshots of the second map in this epic singleplayer mod focusing on survival during the aftermath of the dead returning to life. These maps are from the partment escape map. dotd_screens/1_1.jpg dotd_screens/1_2.jpg dotd_screens/1_5.jpg dotd_screens/1_6.jpg dotd_screens/1_7.jpg dotd_screens/1_9.jpg
Here are some screenshots of the second map in this epic singleplayer mod focusing on survival during the aftermath of the dead returning to life. These maps are from the partment escape map.
put some pillar or something in that corner where red bricks suddenly change into tan bricks and concrete.. it looks terrible... and I think the red brick texture needs improvement, it looks blurry compared to other textures...
Avoid interspersing the Doom 3 textures / meshes with your own.
It just looks goofy seeing a clearly identifiable "rusted pipe" from the mars base sitting in what is intended to be a modern setting.
Or an elevator shaft where the walls are covered in high tech pipeworks?
I'm just glad he is using conventional weapons that people would actually find to use in this kind of situation, rather than loading them up with machine guns and whatnot. It would be cool if everything in the environment could be used as a weapon, like in Dead Rising, though that'd be totally impractical from a design stand point.
first off its not a toy screw driver i guess the yellow coler makes it look like it we can change it if enough of u guys dont like it um work pause along time ago and we may just back to work on it so :D
put some pillar or something in that corner where red bricks suddenly change into tan bricks and concrete.. it looks terrible... and I think the red brick texture needs improvement, it looks blurry compared to other textures...
yeah right.. u r using doom3 engine -why donĀ“t use bump-normal-paralax-whatever maps.. esspecialy for bricks!
Avoid interspersing the Doom 3 textures / meshes with your own.
It just looks goofy seeing a clearly identifiable "rusted pipe" from the mars base sitting in what is intended to be a modern setting.
Or an elevator shaft where the walls are covered in high tech pipeworks?
Argh! Careful, zombies! He has a toy screwdriver!
Geez, harsh, guys.
Still looking pretty good to me, despite some small texturing problems. I'm looking forward to seeing lots of zombies in action in a future update.
I don't mind anything but the toy screwdriver. Everything else is ace.
I guess it is better than punching them.
I'm just glad he is using conventional weapons that people would actually find to use in this kind of situation, rather than loading them up with machine guns and whatnot. It would be cool if everything in the environment could be used as a weapon, like in Dead Rising, though that'd be totally impractical from a design stand point.
keep up the good work
first off its not a toy screw driver i guess the yellow coler makes it look like it we can change it if enough of u guys dont like it um work pause along time ago and we may just back to work on it so :D