Post news Report RSS Doom 3 BFG Hi def 4.0 released

extract TO YOUR DOOM3 BFG DIRECTORY AND RUN RBhidef.exe OR BFAhidef.exe IF YOU RUN BFA if you don't have rbdoom3bfg you will need to download and install it at the bottom

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hidef v4 shots

hidef v4 shots

hidef v4 shots

hidef v4 shots

hidef v4 shots

hidef v4 shots

hidef v4 shots

hidef v4 shots

version4 is done just having a issue but soon

another version 4 shot

couple more version 4 shots

first shots of version 4

extract TO YOUR DOOM3 BFG DIRECTORY AND RUN RBhidef.exe OR BFAhidef.exe IF YOU RUN BFA

Doom 3 BFG Hi def 4.0 full release\


if you don't have rbdoom3bfg you will need to download and install the newest version here

RBDOOM-3-BFG 1.3.0

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dalekKharn
dalekKharn - - 338 comments

YAY! downloading!

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y2keeth Author
y2keeth - - 1,296 comments

enjoy

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Brunomarquys
Brunomarquys - - 11 comments

Great mod, just needs to be optimized for some video cards, such as the NVidia GT line, I tested it here with NVidia GT 710 game opened windows mode does not open full screen, more good mod

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y2keeth Author
y2keeth - - 1,296 comments

rbdoom3bfg is working on that

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Brunomarquys
Brunomarquys - - 11 comments

How to access the console by executing the mod?

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y2keeth Author
y2keeth - - 1,296 comments

Tilde Symbol (~)

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Brunomarquys
Brunomarquys - - 11 comments

I'm really liking this mod the best so far, in the Monorail Skybridge phase the doors are not in HD it's a bit strange the whole scenario in HD the doors were left out of the mod, in some scenario the control panels of the base on Mars are not in HD other stages too. Will have some mod update to fix. Thanks for the mod

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y2keeth Author
y2keeth - - 1,296 comments

adding it to my list for the next version
thanks

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Brunomarquys
Brunomarquys - - 11 comments

I'm really enjoying this mod, congratulations for the developers, there are just a few mission loading bugs like: Doom 3 RoE in the Phobos Lab mission - Sector 2. Doom 3 Lost Mission - Exis Labs Sector 1 the access door talks to the doctor to reactivate the mod portal does not open even clearing enemy area of ​​hell. please fix it, great mod for this classic shooter

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y2keeth Author
y2keeth - - 1,296 comments

thanks putting it on the list

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Brunomarquys
Brunomarquys - - 11 comments

I cleaned the materials and models base folder, Doom 3 had this loading problem also in the Caverns Area 2 phase, but it was fixed. Doom 3 Lost Mission and RoE still bug loading stages :-(

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Brunomarquys
Brunomarquys - - 11 comments

Please ask me a question, do you have to have the other mod updates in the Doom 3 BFG folder? all are installed, but I want to install only v4.0 in the folder, just for testing to see if I can get this bug out of loading phases Doom 3 RoE, Doom 3 Lost Mission. Sorry English, thanks! :-)

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y2keeth Author
y2keeth - - 1,296 comments

no other

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dron2065
dron2065 - - 1 comments

Hello. Firstly, thank you for this mod. Secondly, is there way to run mod without RBhidef.exe and BFAhidef.exe? Creators of other doom 3 bfg mod (UltimateHD) offers to run RBDoom3BFG with command line parameters:

RBDoom3BFG.exe +set fs_resourceLoadPriority 0 +set fs_game @UltimateHD

Is there same way to run your mod? I'm a linux user, but linux version of RBhidef.exe and BFAhidef.exe are not provided.

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devilhood
devilhood - - 20 comments

RBDoom3BFG.exe +set fs_game hidef +set fs_resourceLoadPriority 1

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Guest
Guest - - 689,631 comments

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The_Gent
The_Gent - - 17 comments

Whats the difference between RB & BFA? Should explain that in description

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devilhood
devilhood - - 20 comments

I had a look at the EXE's.

RBhidef.exe = RBDoom3BFG.exe
BFAhidef.exe = DoomBFA.exe

You can bypass the need for the additional EXE's by simply using these command line parameters:

RBDoom3BFG.exe +set fs_game hidef +set fs_resourceLoadPriority 1

or

DoomBFA.exe +set fs_game hideF +set fs_resourceLoadPriority 1

Depending on which version you intend to run.

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The_Gent
The_Gent - - 17 comments

whats the differnce between the two you didnt really answer my question? What is BFA Doom? what is RBDoom3?

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oldskool69
oldskool69 - - 5 comments

nice work!

just tested this and there are some issues.

right in the beginning when the drop ship lands the sky is pixelated and something seems wrong compared to the default sky which looks way better than the hidef one.

these textures enhanced by ai? theres just gibberish instead of text, numbers or symbols on a lot of textures. its good if you only walk by but on closer looks its a bit disappointing. textures appear wavy and warped. they could have a better resolution and more detail if possible.

theres a lot of warnings in the console:

WARNING: The depth-stencil state indicates read only depth and stencil but the framebuffer has a read write depth attachment which is suboptimal.

WARNING: idClipModel::FreeTraceModel: tried to free uncached model

WARNING: Couldnt load image: } : }#__0200

Couldnt load image: textures/caves/warshutter1_s : textures/caves/warshutter1_s#__0000

Couldnt load image: lights/xfalloff : lights/xfalloff#__0500

Couldnt load image: models/weapons/soulcube/w_soulcube3_s : models/weapons/soulcube/w_soulcube3_s#__0000

Couldnt load image: _cinematic : _cinematic#__0200

Binarize File: 'env/maps/game/mc_underground/area0_lightgrid_amb#__2200 - reason binarize file not found

Incorrect number of parameters for script transition

File couldnt load anim "models/md5/weapons/soulcube_world/soulcube_idle.md5anim

Idessionlocal::Pump was not called for 3 seconds

etc etc

every map thats loaded has dozens of warnings.

here are some tweaks for high image quality and performance, add them to default.cfg in the /base directory. run exec default.cfg once from console and restart doom 3.

//TWEAKS
seta r_skipParticles "0"
seta r_skipDiffuse "0"
seta r_skipUpdates "0"
seta r_skipDeforms "0"
seta r_skipFogLights "0"
seta r_skipTranslucent "0"
seta r_skipInteractions "0"
seta r_skipMegaTexture "0"
seta r_skipGuiShaders "0"

seta g_skipViewEffects "0"
seta g_skipFX "0"
seta g_skipParticles "0"

seta com_allowConsole "1"
seta com_showFPS "1"

seta image_downSize "1"
seta image_downSizeBump "1"
seta image_downSizeSpecular "1"
seta image_downSizeLimit "8192"
seta image_downSizeBumpLimit "8192"
seta image_downSizeSpecularLimit "8192"

seta image_useCache "1"
seta image_cacheMegs "4096"
seta image_cacheMinK "1"

seta image_usePrecompressedTextures "1"
seta image_useNormalCompression "2"
seta image_useCompression "1"
seta image_preload "1"
seta image_lodbias "0"
seta image_anisotropy "8"
seta image_highQualityCompression "1"

seta r_renderer "arb2"
seta r_multiSamples "16"
seta r_vertexBufferMegs "2048"
seta r_orderIndexes "1"
seta r_usePortals "1"
seta r_useOptimizedShadows "1"
seta r_useShadowCulling "1"
seta r_useLightCulling "3"
seta r_useCulling "2"
seta r_ignoreGLErrors "1"
seta r_znear "3"
seta r_useInfiniteFarZ "1"
seta r_useStateCaching "1"
seta r_useIndexBuffers "1"
seta r_useVertexBuffers "1"
seta r_useCachedDynamicModels "1"
seta r_useTwoSidedStencil "1"
seta r_useTurboShadow "1"
seta r_useShadowVertexProgram "1"
seta r_useShadowProjectedCull "1"
seta r_useTripleTextureARB "1"
seta r_useConstantMaterials "1"
seta r_useLightPortalFlow "1"
seta r_useFilmicPostProcessing "0"
seta r_motionBlur "1"
seta r_useStencilShadowPreload "1"
seta r_shadowMapImagesize "2048"
seta r_vmaDeviceLocalMemoryMB "4096"

seta g_projectileLights "1"
seta g_doubleVision "1"
seta g_muzzleFlash "1"
seta g_showBrass "1"
seta g_showHud "1"
seta g_bloodEffects "1"

seta cm_backFaceCull "1"

seta com_machineSpec "3"
seta com_fixedTic "1"
seta execMachineSpec "3"

seta s_numberOfSpeakers "2"
seta s_clipVolumes "1"
seta s_useOcclusion "1"

echo "tweaks loaded"

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sfried
sfried - - 2 comments

I noticed there are some particularly glitches when using this mod with RBDoom3, some of which is noticable right away when starting the game:

- Jack Cambell's briefcase that he carries in the intro is missing.
- Likewise, the jeep you see at the beginning of Communications Transfer Maintenance and Transfer Station does not render as well, with only the associated lighting effects being animated. Every instance where the animated jeep is meant to pass by in every subsequent level is also not rendered properly.
- The Soul Cube appears as a black box when first introduced (once again showing key assets having rendering issues). It is only when you pick it up that the Soul Cube appears as it should.
- As someone might have stated, much of the text and other readable jargon on walls appear very warped, which is a sign of (early) AI upscaling. (If you have to use AI upscaling, might I suggest something like the latest version of Topaz Gigapixel or Photo AI which is able to discern text material. Otherwise some manual tuning or manually editing the texture might be required.)

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Guest
Guest - - 689,631 comments

Hello, I downloaded and added all where it should be, I press RBhidef.exe and nothing happens, the game doesnt start?

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oldskool69
oldskool69 - - 5 comments

try right click and launch as admin. launch the exe from a admin cmd console window to see if theres an error.

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marti_a_n
marti_a_n - - 1 comments

I did all that is requested, pressed the exe, the game doesnt start, I am on Win 10, anyone knows a solution? Thanks.

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oldskool69
oldskool69 - - 5 comments

try right click and launch as admin. launch the exe from a admin cmd console window to see if theres an error.

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Guest
Guest - - 689,631 comments

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Guest
Guest - - 689,631 comments

Do you still plan to continue updating the mod or this finale? I'd like to see remake this game how it was with Dead Space.

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The_Gent
The_Gent - - 17 comments

why so they can ruin it with Neo-Marxist trash. Make the Aliens non-biary and Dr.Patruger will be trans

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Guest
Guest - - 689,631 comments

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Guest - - 689,631 comments

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