Post news RSS Dogfight goes public

Codework is in good shape and couple airplanes are modelled too. Maps are easy and quick to make. Using Source's detailsprite system trees and forests are automatically generated on the specific texture. Ofcourse airplanes are scaled down so hammer limits are no problem.

Posted by on

So here's the first news post of dogfight mod. I want to reveal some game mechanics and gameplay for the mod.

Coding
As you can see the Dogfight is a total conversion in it's full meaning. Pretty much everything has been tweaked/edited/deleted/created. New movetype for mod's needs is coded. Basically this is how airplanes fly and takeoff in-game. Airplanes rotate and roll depending how you turn the airplane. Using mouse you can control your direction and mousewheel to zoom in and out. Agility of your airplane tells how quickly the aircraft turns.

Aircraft properties are loaded from aircraft script files pretty much like weapons so creating new airplanes for player is quick and easy.


Modeling
Using accurate blueprints modeling historically accurate airplanes is easy. Here's couple examples.

Airplanes Airplanes

Dogfight will include airplanes from various countries of World War One. Here's british Sopwith Camel and german Albatross DII. Every airplane has it's own properties, strengths and weaknesses.

Mapping
Mapping is easy and quick for dogfight mod. Maps are scaled down ( think that you were mapping a 3dskybox) so using the whole space available in hammer will make a huge map. Using detailobjectsystem forests and trees are automatically generated by the engine.

df_kampf df_kampf

Here's the work done so far. As most of the coding is done I will probably focus on mapping and modelling for the next update.
-Ztormi

Comments
Nebcake
Nebcake

Great idea for a dogfight and the flying was cool, you might want to work on the turning of the plane.

Reply Good karma Bad karma+1 vote
emetalce
emetalce

Great stuff Ztormi! You are a very talented man :)

Reply Good karma Bad karma+1 vote
PringleX
PringleX

So, are the ingame assets downscaled for more room on the map, or are you flying around in the 3d skybox?

Reply Good karma Bad karma+1 vote
Ztormi Author
Ztormi

Well think of mapping 3d skybox for normal map.

Reply Good karma+1 vote
Jesternz08
Jesternz08

Looking good, though I must say the map does seem rather small, like you constantly have to be turning.

Reply Good karma Bad karma+1 vote
Ztormi Author
Ztormi

Yea the map is still in progress. Maps will be large for epic dogfights

Reply Good karma+1 vote
Muffinssi
Muffinssi

Turning looks little bit unrealistic so more work on that and larger maps would be nice... Anyway looks pretty fun, keep up the good work!

Reply Good karma Bad karma+1 vote
Hendrix
Hendrix

lol, go Ztormi!!!! where did you get the tree models?

Reply Good karma Bad karma+1 vote
Ztormi Author
Ztormi

Actually they are tree sprites from dods :/

Reply Good karma+1 vote
Kasplatt
Kasplatt

Doesn't scaling the maps down have some issues?

Reply Good karma Bad karma+1 vote
Ztormi Author
Ztormi

Nope actually

Reply Good karma+1 vote
Kamikazi[Uk]
Kamikazi[Uk]

Great physics but turning and everything seems very kinda cartoony/toy-like. Needs more tweaking.

Reply Good karma Bad karma+1 vote
PierreOfTheFrench
PierreOfTheFrench

Wow looks cool, I'm downloading it now!

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

News
Browse
News
New
Post news
Share
Related Mods
Related Games
Half-Life 2
Half-Life 2 First Person Shooter