Post news Report RSS [DLG] No Heroes - Massive Destruction Teaser 2

In this teaser video, we show you that it's possible to bring down certain structures in different directions, making the maps more dynamic than ever.

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In this teaser video, we show you that it's possible to bring down certain structures in different directions, making the maps more dynamic than ever.

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The_Silver
The_Silver - - 1,221 comments

Bye bye DICE scripted "Levolution", welcome No Heroes DYNAMIC MASSIVE DESTRUCTION.

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figalot
figalot - - 795 comments

Its not really dynamic. Its still just an animation that plays, same way dice does it.

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DarkMajor21
DarkMajor21 - - 651 comments

But it seems to fall in different directions depending on what side you blow out.

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The_Silver
The_Silver - - 1,221 comments

@figalot: So there are dozens of scripted falling anims depending on where you damage the base? This seems quite expensive and pretty inconvenient to do. Source?
Honestly what I see is a different fall with different movements of the pieces in a different direction depending on how and where you critically damage the base of the tower. Can you explain and prove your statement please?

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figalot
figalot - - 795 comments

Its the unity engine. Chances are he used to a tool that recorded the physics play out then just make that into an animation. Its literally the least expensive way to do it.

Edit: just checked the asset store, this is how he did it. He made the tool to do it and released it.

syncing the physics over a network would be ridiculously expensive on bandwidth. This way when the towers legs are blown out a call is made to all players saying this has happened play this animation.

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The_Silver
The_Silver - - 1,221 comments

That's interesting, I didn't know that syncing the position of a dozen of models with their physics calculated by the server was ridiculously more expensive than recording, caching and playing a dozen of animations based on a system that judges the exact animation to play based on the damaged parts. Also considering that the whole game is models synced through the net I thought that a few more wouldn't have been a problem... Well this proves how good are EA and DICE at syncing a houndred of models and entities per game (players, bullets, vehicles, wrecks etc).

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momomo544
momomo544 - - 101 comments

Those are some damn strong trees!

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*Flame*
*Flame* - - 290 comments

Very nice !

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ferdyfist
ferdyfist - - 529 comments

That is EPIC

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StrykerNocte
StrykerNocte - - 474 comments

It will be truly dynamic if we can still take down the remains of the building after we took the building itself down :)

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spudw1thneedler
spudw1thneedler - - 21 comments

Yes please :3

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