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Art Devolg, to show mood boards and talk about pixel art, of the game DAWN: Day or Night

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Hello, today we will talk about pixel art and mood boards.

The art style for the game will be Pixel art, with an Isometric view.

The isometric view allows to give a sense of 3D in a 2D environment, this style is also used in some of the Genre games due to how height often plays a Mechanical role during combat and allows the battlefields to be more interesting both visually and mechanically.

Pixel art can range from very simplistic and low resolution to very detailed and complex.

For this game we aim for a more simplistic style and for that reason we focus on why that decision was made, just before we begin, we want to make clear that pixel art can be chosen purely due to its aesthetic appeal and can take on incredibly detailed forms.

Choosing the more simplistic pixel art style allows assets and sprites to be created in lower resolutions.

Some of the details in pixel art are hinted at instead of fully fleshed and at the same time hide some of the common errors that are easy to notice in other art styles, animations played a big role in this decision.

This style was born of a necessity and limitations of technology, although nowadays those limitations no longer exist a lot of indie developers embrace this style due to how easier can be to get good results with less time and less skill.

So we have grouped a series of images that could give creative ideas and also help in the realization of assets, as examples. In a simpler way, a series of mood boards were made to help reflect on what the game's art would be even before starting to create it.

Moodboard1
all right of the images are of the respective author
Moodboard2
all right of the images are of the respective authorMoodboard3

all right of the images are of the respective author

Moodboard5

all right of the images are of the respective authorMoodboard6

all right of the images are of the respective author

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