Different types of movements (attacks) being used and their respective visual effect showing up, the creatures also reacts accordingly, you can also note that using moves that makes contact plays a different animation than special moves (moves that doesn't make contact).
The temporary battle stats is also already working and works kinda like in the Pokémon games.
Also, as you could notice, some creatures flee from the player character when they see him, that's the creature nature system, there are some that flee, others that doesn't care about the player's presence and others that goes towards the player when he gets too close, there will be more types of natures later like going towards just after spotting the player, also some that don't care about the player presence but if he stays too much time close they will go towards the player anyway, engaging a battle.
You can also notice in the video that the battle arena is now different, each type of scenario will load a different type of battle arena when a battle starts, I also added some fancy to the camera. Oh, I also implemented a very nice feature in the battle system, when the player is in the "choose action" turn he can cycle through cameras, zoom in/out and orbit around the camera target which is very cool.
In summary, almost the entire battle system is done, just need to fix some bugs here and there and implements new items/moves usage and etc, things like experience gaining, level up, temporary stats, super effective and not very effective moves against certain creatures elements, all of this is already done.
Ah, another thing, the animations are very unpolished, be patient, they will get better as the projects follows.
Ok guys, that's it for this video, I hope you liked it! I made lots of other stuff but unfortunately cannot be show because is just technical stuff, things from the engine.
What's next? Now is time to model the rest of the creatures that will be available in the prototype!
See you guys/gals next time!