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So alongside some major improvements in the editor and an iPad port of the game working, Lloyd has been working on some artwork...

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So alongside some major improvements in the editor and an iPad port of the game working, Lloyd has been working on a lever mechanic and the art for it. One of the many variations of the lever would be this example:

When you activate the lever, the girder moves upwards. This then blocks the path above, so you have to activate another lever to move it back down. It's simple but could make for some interesting mechanics. Here's what we imagine it'd look like in game:

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