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I have finally worked out the way to make bullets shoot one at a time, and I have also implemented very glitchy enemies...

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So it took a while, but just a couple of events and actions in a specific order made bullets only shoot once per click, to prevent spamming. Also, ammo has been pre-introduced (with a set amount of 64 bullets per game, obviously will soon allow pick-ups). This is the enemy glitch: what happens is that when wandering, whenever they change direction they seem to jump places! Maybe wandering isn't such a good idea for now.

Anyway, stay tuned for more development updates.

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