Game Features
- Added a warning message if players are near grenades that are about to explode
- Finalized friendly fire for grenades, lasers and hitscan weapons
- Added MiniMeleeWeapons
- Added final ladder climbing function
- Implemented final combat vaulting (Community poll/request)
- Implemented new on-screen objective tracker
- Implemented various new weapons
- Added passenger functionality for ground vehicles
- Added the functionality for passengers to operate external guns on ground and air vehicles
- Added 3 new gamemodes
- Added 2 new capture point styles
- Added hero (name pending) system & control point
- Implemented new placeholder sounds
- Implemented new elevator function that allows elevators to move in any direction
Changes
- Updated SP Map. Included test level for sizes and meshes for areas
- Re-worked rolling
- Polished all player movement
- Cleaned up running function
- Added camera lag using target arm length
- Players can no longer run while holding an armed grenade
- Players now only drop the last weapon that was equipped when they die
- Re-worked Destroy SpawnedActors on player death
- Removed flashlight from Rifles
- Removed Panic_Fall and Idle_GunDown animations due to a bug
- Increased the timer for combat vaulting to avoid animation glitches
- Zeroed momentum while flying and using ladders
Bug Fixes
- Fixed a score keeping bug
- Fixed a bug with hit markers on projectile weapons
- Fixed a bug with the knife (name pending) spawning in the incorrect slot
- Fixed a bug where player bodies would not always despawn
- Fixed a bug that caused the medical healing robot to not always heal