Post news RSS Development Blog #1

First video explaining the development process behind the game including what tools we use and how we use them.

Posted by on

This video is a short introduction to Faust, the 2D C++ OpenGL engine that was built alongside the game Armoin. Complete with custom shader handling, physics, robust particle editor, blur, distort, built in map editor, lighting and more.


I appreciate Dev Blogs, they're fun to watch and really help show what it takes to make the game.

I enjoyed yours!

Reply Good karma Bad karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.