Post news RSS Devblog #52

We let the people know that we are alive, talk about what we've been doing the past few weeks and what to expect the coming months.

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What’s up,

A couple of weeks flew by almost unnoticed.

Apply cold water to the... cold area?

We’ve been working on models, the level design, game mechanics and animations. It’s mind numbing to think that those are the things we’ve really been working on for a long time now. The thing about game development is that in a way the implementable “product” that is, the new model for example, cannot be implemented until it’s mostly done. Even though we are making steady progress, the changes in the game environment itself happens in leaps.


We are on a brink of such a leap as we are getting closer to the NPCs and more of the assets that contribute to the ambience of the game implemented. We are looking to showcase them in our new trailer as a part of the Indiegogo campaign. Nothing about game development is set in stone however, as we have come to realize time and time again.


But as certain as we can be about the winter coming, so is the Indiegogo campaign… eventually.

We feel that it's appropriate for us to recognize the fact that we just passed 1000 followers, it's been a long time coming. Big thank you, to all of you!

Spooboy - - 2,028 comments

Brace yourselves,

Indiegogo campaign is coming.

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Wookienator - - 1,023 comments

I wish I was rich, so I could support all the indie games I track :D

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VimanaExpress - - 571 comments

Congrats on the 1000 followers! And this game deserves so much more, but some games aren't for everyone I guess.

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cW#Ravenblood - - 6,703 comments

Great shots, really nice!

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GreenForest - - 426 comments

Yes visual side is most attractive for community grey mass. So keep your hard work on that,... Also I never mentioned, but atmosphere in these shots are just enough to get immersive feeling.

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