Post news RSS Dev Diary #1 - 11/29/2016

Status of London 2038 development as of 11/29/2016.

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Hey guys! This is going to be the first of many developer logs and status updates on the ongoing effort to reboot the Hellgate multiplayer experience... but first, a teaser ;)

Hellgate Multiplayer Working On Development Server:

Status As of 11/29/2016

As seen above, we have a working Hellgate: London multiplayer server running. At this point, Hellgate multiplayer WILL be returning to the community. It has taken months of work, dedication, blood, sweat, and tears to get to this point, but we are at a point where development is accelerating and we are able to actually debug a running MP server.

Something to note: London 2038 will NEVER cost money, will NEVER have anything for purchase, will NEVER have a subscription, will NEVER have a cash shop or money transactions of any kind, PERIOD.This is a passion project for fans, by fans, and has 0 money involved. We are all volunteers, and we want everyone to enjoy the game we remember with out any cost EVER. No one will EVER make money off of this project.

We currently have 4-5 developers actively working on this project; Omerta, MMan, and MarCNeT being the principal developers at this point. Things are still at a very tentative stage where bugs are both discovered and squashed daily (sometimes hourly 8)). See below for a rough list of what works and what doesn't:

What Works

Logging in
- Character Creation
- Multiple Players
- Combat
- Monsters/Bosses
- Quests/NPCs/Merchants
- Treasure, including items with effects
- Mail system, including attachments/money
- Stash/shared stash
- Party System*
- Portals Between Dungeons/Stations/Station Terminal*
- PvP Arena*
- Chat System
- Augmentrix, nano forge, etc
- Pretty much anything else that isn't listed below :P
* Working... most of the time, see items below

What Is Being Worked On/What Doesn't Work

- Massaging the data we have to work
- Power does not regenerate/powerpacks do not work
- Shields do not regenerate
- Auction House is somewhat broken
- Health data is not correctly shared with party members
- Occasionally moving between zones will crash the server
- Some skills do not have the correct effects/do not work
- Some boss encounters cause some glitches
- Subscriber status is buggy
- item linking in chat is broken
- Random issues with monsters/bosses pausing the server due to data errors (see first item)

What's Next

We are actively working on fixing the known bugs, testing the current version, reporting bugs, and recruiting developers. Check back on this subforum for more dev diaries, I will post as appropriate. Development on the issues listed in the "don't work" list above are our #1 priority--there is a consensus that the work being done on the data will alleviate a lot of current bugs/weirdness. Keep your eyes peeled for more info to come! :D

Please feel free to join the discord server, especially if you are a developer (and if you are, check out the wiki).

See here for an FAQ


OH... MY... GOD...

THIS IS AMAZING. #following

Reply Good karma Bad karma+5 votes

Thank you.

Loved this game back then, was sad with their poor launch, and even sadder when the Flagship sunk.

Reply Good karma Bad karma+6 votes

really hope to play this

Reply Good karma Bad karma+3 votes

This is great news, best of luck to the developers.

Reply Good karma Bad karma+2 votes

Nice to hear, keep it the good work!

Reply Good karma Bad karma+1 vote

I really loved this game when it was new. It wasn't perfect, but I thought it delivered "modern day Diablo with guns" well. This multiplayer project seems amazing, and I look forward to the day it releases.

Reply Good karma Bad karma+1 vote

Awesome News!

I loved this game, and it was so sad when it went down

Reply Good karma Bad karma+1 vote

Please keep going happy to promote?

Reply Good karma Bad karma+1 vote
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