Hello to everyone!
This week we bring you some more development regarding our game Escape Run and its animations.
We hope you enjoy.
As you can see the running here is smooth even thought the character is not very high poly, this is what we are aiming for, since the point of the game is to run away.
Here we have what we think the slipping animation should look like this will happen when the character steps on a puddle of a slippery substance.
And finally when the character hits something we would like it to be similar to this where the legs and arms wrap around the obstacle and the character gets squished.
We hope you enjoyed this weeks post, see you all next week!