Post news Report RSS Dev Blog #5 - Kickstarter & Combat Gameplay

We talk a bit about our Kickstarter and show off a video of our combat system.

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Kevin here!

We are a day away from our Kickstarter and our demo release and are very excited to show off what we have been working hard on. I just wanted to touch base with everyone on what the plan will be heading into Kickstarter. Our demo will be available to download the same day as the Kickstarter and encourage everyone to try it and give their feedback. Our demo is a pre-alpha build, so many of the features and other content has not been added.

Here are a few features that will noticeably be missing from our demo.

- Final combat UI

- Random travel encounters

- Level system

- Loads of special abilities

Even without these features, we think our demo provides a comprehensive look at what we can achieve. We have been so encouraged by the positive feedback we have gotten from the community, that we just wanted to say thank you for all your support thus far. Working on this project has been a dream come true for us, and we hope to continue making games like this for many years to come.

Here is a list of features that will be in the demo.

- Combat system with flanking

- Extensive crew management

- Dialogue options which are affected by player skills.

- Two unique and fascinating locations.

- Typos

- Lots of undiscovered bugs

Once again, we hope you enjoy our demo and can’t wait to see you on Kickstarter!

Stay In Contact:

We also wanted to add that we now have a discord group. You can access this discord group via this link: Discord.gg

We also started a twitch channel and will be having a livestream Q&A from 8 to 9 P.M. eastern on June 1st. Be sure to stay up to date, but following our Twitch channel at Twitch.tv

Combat Gameplay:

We had a few minor issues during our livestream, so I wanted to record a new version of our combat. This version will be similar to what you will see in the demo. We hope you enjoy.

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