Post news RSS Dev Blog #3: Sam Baker

Well it’s that time again. Temperatures have started to cool down and our team members have flocked indoors to prepare for our production cycle. As we close out pre-production, we are currently starting to build out the different areas and dialogue encounters throughout the game. In our next update we will be going through our process: taking you all the way through from concept art to finished product, but right now it’s time to take another dive into our world.

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Well it’s that time again. Temperatures have started to cool down and our team members have flocked indoors to prepare for our production cycle. As we close out pre-production, we are currently starting to build out the different areas and dialogue encounters throughout the game. In our next update we will be going through our process: taking you all the way through from concept art to finished product, but right now it’s time to take another dive into our world.


A Young Reckless Soul, Looking for Clarity


As promised it is now time to release an image for our first companion, and tell you a bit about him… Introducing Sam Baker: the young reckless soul we were warning you about. Well maybe not warning, he really can be a pretty friendly guy. He just needs a bit of… what's the word… yes, guidance.

Sam is the greenest member on your crew. A recent graduate of the academy and a son of an important political figure, Sam spent a few years serving as a navigator on smaller vessels before being placed under your command.

His quick thinking and expert navigational skills will become useful, but his harsh and aggressive personality may be off-putting to some. Sam expresses his beliefs proudly and ridicules and mocks those who disagree with him.

The outerworlds are a cold and unforgiving place, and with that it is important to have someone like Sam around. Someone young, quick on his feet, and always looking to uphold the values of the Commonwealth and help those in need.

Despite his beliefs, his methods may not be something that many agree with and whether you choose to follow his advice is up to you.

Iep: The Protectors of Things Long Forgotten

You find yourself in front of an old ruined battleship. A once majestic flagship now filled with gaping holes. Gravel and sand have seeped into every crack. You make your way into the ship, past the exposed wires hanging down. Out of the darkness two grey eyes light up glaring at you. A small brown skinned creature, ears flared back crawls toward you. It opens its mouth, you cover your ears bracing yourself for a loud screech.

“Hello nice to meet you. My names Gersic. What's yours?

In the world of Final Equinox, there are many races, not all of which are playable. Despite this, these creatures and races will play an important role in shaping the world. One of these races are the Iep, a small technologically orientated race, obsessed with the preservation of the past. You will encounter the Iep throughout the game, as they play an important role in the Outerworlds. The Iep have a strange fascination with technology left behind the Ancients, refurbishing it for a new purpose.

finalequinox characterconcept ie

Future Updates

I am really excited to say that with all of the cool changes which we have experienced, there are a lot of neat things to talk about. We are currently working on the final iteration of our combat system which we hope to explain in our next update.


Thank You,

Kevin Sawall

Project Director

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