Post news RSS SG Stalingrad - Dev Blog #3: Component System

Welcome to this third development blog about Steel Gear. I have been working on the new Component System feature. As you can see in the road map section, it is the next step in the development.

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Welcome to this third development blog about Steel Gear. I have been working on the new Component System feature. As you can see in the road map section, it is the next step in the development.

The Component System is a software feature that allows the representation of complex behaviors of machines and other components of the vehicles. The key of this system is that it provides a tool kit that it can be used to represent different kind of engines or other machines easily, for example, for this first iteration, I am working in the representation of the V-2 diesel engine, the engine of the T-34 tank. At the moment it is a work in progress but you can see the Component System working in the next video:

The V-2 diesel engine is a V-12 engine that provides 500 HP. In this case the 12 combustion chambers are represented in the model. This is the design diagram:

Engines   T 34 V12 500HP

Each combustion chamber has its own workflow in which consumes fuel and produce energy, exhaust gas and heat, you can see the details in the next diagram:

Engines   Cycle

But this system can represent more than engines or machines, this system will be used to represent the entire tank behavior from the mechanical components to the crew system inside the vehicle. The result will be a detailed vehicle according with the simulator and immersion standards of the game.

Read the original: Steelgearproject.com

Support the project on Kickstarter: Kickstarter.com

Comments
N3uR0m4nT3
N3uR0m4nT3 - - 408 comments

Delightfully autistic, will definitely buy.

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