DEMO RELEASE SUCCESS
- Thank you to all of our fans and testers who’ve downloaded the new free demo of Miner Wars 2081; the response has been phenomenal.
In fact, reception was so great that it caused an interim halt to our file storage servers, and subsequently we’ve upgraded to a more reliable storage provider – Amazon S3.
We had 1,000 new registrations within 24 hours, and traffic jumped 30 times higher than usual. So as you can see, the response has been more than a little hectic for our crew at Keen Software House.
MORE DEMO STUFF
- As a reminder, the free Miner Wars 2081 demo is still available:
To download the demo – please visit
Or for further download options: Minerwars.com
The demo version of the game runs much like the full version - it will include all of the same features (i.e. harvesting, drilling, weapons, etc.) and receive regular updates, the only restriction being that players are limited to a particular sector in space.
If players decide they would like to play the full game, they are able to simply purchase an account upgrade on www.minerwars.com,, and play immediately!
Please note: This is a PRE-ALPHA and still currently in a very early state of production. It should be considered a work in progress. Updates and features are added regularly.
NEW FEATURE – MODULAR ARCHITECTURE.
- Very soon, Keen Software House will be releasing Modular Architecture into Miner Wars.
Many of the features will include, but not be limited to:
Prefabs use is completely up to the player. The construction process is exactly the same, whether you make a space ship, space station or an asteroid base.
Editor & Sharing
Players may construct ships, stations and asteroid bases. Players will also have the ability to share said items.
Hierarchy with prefabs
Whole assembled parts from previous structures can be used in future projects, saving time and allowing players to make vast and incredible structures.
Truly breakable structures with realistic damage, which can be repaired or built upon.
Think of Minecraft, but with pretty visuals and fewer cubes.
- We at Keen Software House would like to introduce Slobodan Stevic, our Art Director.
He is a great and powerful man. Approximately 6’3” with satin gold curls; he’s 200 pounds of Serbian muscle in a turtleneck sweater.
Slobodan manages the visuals of Miner Wars, and is the one responsible for all the cool looking models, sleek textures and interesting smells around the office.
Slobodan is from Belgrade, Serbia (they have internet now, apparently); when he’s not playing the keyboard, the drums, or enjoying the dangerous sport of free-climbing, he can usually be found playing with his joystick…
He is a fine addition to the Miner Wars team.
Keen Software House
- Every Saturday, members of the Miner Wars 2081 development hold meetings for live feedback from the community.
Details here: Minerwars.com
- Keen Software House is looking for feedback on a new "catchphrase" for the game.
Details here: Minerwars.com
The game is still available for a 70% discount. This package includes free access to the current build, and free updates to the engine until the final stages of production.
To take advantage of this offer while it's still hot, visit the Miner Wars store:Minerwars.com
Don't forget, if you're strapped for cash, there are plenty of ways to earn a free copy of the game: