Post news RSS Delog 23-01-23 - Puzzles, not war

A note about episode 2 and some work-in-progress shots...

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WARNING: CONTAINS SPOILERS

First of all, an apology to those of you who have played through the latest update, specifically chapters 5 and 6. I've been doing a lot of reflecting on these two chapters over the last few days and I'm not entirely happy with some of the gameplay - especially the huge fight in the town square in chapter 5. I am aware that what made the first three chapters fun was the really unique and fun puzzles, whereas the next three have been a bit more combat-driven. Now, as you have probably figured out, I'm quite new to all this stuff and I'm not very good at making fun and rewarding combat situations just yet - so I have made the decision to overhaul chapters 5 and 6 quite significantly.

The fight in the town square will be toned down - we want to make this a lot less frantic and add some more fun puzzle mechanics instead. I don't want to give too much away at this stage but I have something really fun planned for the town square section. The comms hub in chapter 6 also needs some improvement - I understand some of you have had a crashing issue and also it wasn't entirely obvious what to do with the plug puzzle.

All I can say at this stage is please keep an eye on the page as I will be addressing these issues in the next update.

Here's a bit of eye candy from the work-in-progress chapter 7. This one's gonna be awesome!

wastewater1

sewer1

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