Post news RSS Debauchery needs a programmer!

If you know how to code for the Source engine, join us and come help make Debauchery a reality.

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Debauchery is an upcoming Half-Life 2 mod. It's a stylish first person shooter set during the late Victorian era, with elegant British gentlemen duking it out with a variety of interesting weapons in multiple unique gamemodes. We have a dedicated team of talented artists with lots of experience, and almost all of the weapons planned for the first release are finished and animated. Characters are in progress. However, Debauchery needs a programmer in order to become a reality! If you're experienced with coding for the Source engine, and want to work with us, please contact me. If you put in the required effort, this mod WILL be released, and it'll be a great asset for your portfolio, not to mention a ton of fun to play. We're also in need of a level artist. The work-in-progress design document can be found here: Click


UDK? but it says its for half life 2

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Please make this HL2.

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gabester Author

Edited to say Half-Life 2. We've switched to the Source engine for various reasons.

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Hey, you mentioned you needed a level artist, could you give some more details on that please?

Up til last year I've been using the Hammer editor for about 4 years on and off, but I still know it inside and out.
Although I've not really published anything due to college then a job, but right now I've got a hell of a lot of free time on my hands and I'd really like to go back to using Hammer.

I don't really have much to show on here except an embarrassing Killing Floor unreal map I put together for someone, my experience of unreal mapping being a month before I made it. Good learning experience, not so good map, so please don't judge my work on that, I can do much better in source ;)

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