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The Knights d’Or was an army of elite knights handpicked by King Mithas himself. Under the leadership of, Great Knight Dorian a battle-hardened general, the army was able to hold its ground against...

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Death Marcher

Story

The Knights d’Or was an army of elite knights handpicked by King Mithas himself. Under the leadership of, Great Knight Dorian a battle-hardened general, the army was able to hold its ground against overwhelming odds on numerous occasions. However, even the mightiest will eventually fall.

A loyal and close subject to the King, he was a liability to the Wizard who personally slain the trusting soldier while disguised as his liege. In a twist of irony, Dorian became a horrifying being known only as the Death Marcher. Now he stands tall and relentless as an impenetrable wall that protects the Forsaken Bastion. The combination of deadly magic and inhuman strength in the hand of such a merciless being demoralize all who witness its presence.

Statistics

Name: Death Marcher – Dorian, The Gatekeeper
Primary Attribute: Strength
Affilation: Forsaken
Gender: Male
Race: Ghost
Role: Defender
Damage: 30 - 40
Armor: 8

Movementspeed: 270
Health-Regeneration: 0.25
Mana-Regeneration: 0.01
Weapon Type: Normal
Cooldown: 2.2
Range: Melee
Start Health Points: 700
Start Mana Points: 255

Abilities

Death Pact
Death Pact:
The Death Marcher sacrifices an allied organic unit to use their HP to fuel an Aura that heals all allied Units nearby. Heroes get a further bonus to regeneration. Mana Concentration increases the healing and reduces the speed at which the HP is consumend.

Soul Trap
Soul Trap:
The Gatekeeper traps a unit in within his tormented soul, removing it from the battlefield and damaging it in the process. Mana Concentration increases the damage done.

Mana Concentration
Mana Concentration:
Dorian sacrifices half of his current Mana to amplify the effects of his spells. The bonus is greater the more Mana is sacrificed.

Boiling Blood
Boiling Blood:
Dorian's dismal presence makes the blood of all his enemies reach boling point, burning them from within. The spell's effects last as long as they stay around The Gatekeeper. When their HP falls below 25%, they have a chance to implode, dealing area damage to nearby units. Mana Concentration increases damage and implosion chance.

All Details:
Forsaken-bastions-fall.com

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