Post news RSS Dead? Certainly NOT!

To start with, no, we are not dead. The MechMod team would like to apologise for not posting updates in such a long while, every voluntary project has it's ups and downs and we have suffered with many more downs than one could count over the last many months. Everything that could go bad... went

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To start with, no, we are not dead.

The MechMod team would like to apologise for not posting updates in such a long while, every voluntary project has it's ups and downs and we have suffered with many more downs than one could count over the last many months. Everything that could go bad... went bad. From summer jobs, to semester finals, to World of Warcraft, to people going on vacation. Mods that started after us released their first versions and we were stuck at the lowest we could get.

However, after much resistance we are finally climbing out of the depths of inactivity. MechMod WILL continue and we promise more frequent updates in the future starting right now! A lot of team members have been removed for inactivity, but to replace them our one-man army Mr.Smo is back with us, so expect the same 3D model and skinning goodness to pop up on our news pages very soon. Please check the team page if you are interested in checking which names are now missing, hence reflecting those that have gone M.I.A.

SSJS has given MechMod a total overhaul in terms of visualisation, from a new logo to new ingame menus for team selection, class selection and mech customisation. The full layout on how our ingame menus will look can be found here:

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He has also worked on custom skins on already existing mecha which will be included in our mod as easter eggs. Some of his work was also featured in a live exhibition:

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Out with the old, in with the new: presenting the new logo symbolysing a new age of progress and development in the history of MechMod!

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Our coding has also picked back up recently. Jason has finished implementing the new menus ingame, Pcjoe has finished on the vehicle entity system that mechs will be using, and grOOvy has finished creating the mech weapons system from which all mecha weapons will be derived. We cannot show screenshots of the latter two, but we definitely have something visual to show for the ingame menus! The following screenshots were taken on an inteam build of MechMod Beta, and they represent the basic textures for our menu system (we will be implement visual effects such as blurring and transparency in the future, and possibly a refractive echo effect too)

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Remember to keep an eye on our dev journals via our discussion board, now that our team has resumed development we shall be releasing a lot of WIP media and information there. Keep watching the news page, and we would appreciate if you could spread the word and let people know we are indeed back in the ball game; with so many new mods being released and our silence the past so many months it seems our popularity has taken a dive as well. Until next time!

Comments
Logan1988
Logan1988 - - 9 comments

wow looks good... maybe u cud make the GUI slightly transparent though

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SuperRad
SuperRad - - 828 comments

Thats one huge post but nice stuff any ways. :D

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lord_elendil
lord_elendil - - 102 comments

WOOT

NOT DEAD!!

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