CSQC (Client side QC) is now rendering our HUD (instead of the actual engine). We've also started using cvars to pass information from the server side QC to the client side QC making it so we can have more than just health, armor, and ammo displayed in the HUD.
(The finger going through the gun is an error in the M4 carbine's animation I forgot to fix)
We've also implemented ADS (Aiming down the sights).
what about the psp engine, csqc on there too?
Just to point out there are better ways then to use cvars to pass data from the server qc to the client qc. try using AddStat instead.
Title is a bit misleading too, at first I thought that you added csqc support to the engine.
Just my personal opinion on the hud layout, it seems to take up too much of the screen space, a hud is mean to deliver information in an nice quick and simple way. The current hud seem to chunky. What are the empty boxs for btw?
Nice to see your making progress.
The HUD is a bit bulky but it doesn't interfere with game play. The empty box on the left will be our grenade display and the empty box on the right will be our special weapon (C4 charges, pipebombs, etc.) display.
BTW I added DarkPlaces Engine as a choice, so feel free to change it to that if you want.
ARGH DAMN DUBLEFUSION AD AGENCIES SPOILIN ATMOSPHERE!!!
Yes, every time you reload a 60 second ad will play.
Sexy iron sights
Small update regarding the HUD. The numbers are now neon like they are supposed to be.