Post news RSS CSQC added and ADS implemented

CSQC (Client side qc) and Aiming down the sights are now implemented into Urban Wars.

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CSQC (Client side QC) is now rendering our HUD (instead of the actual engine). We've also started using cvars to pass information from the server side QC to the client side QC making it so we can have more than just health, armor, and ammo displayed in the HUD.

(The finger going through the gun is an error in the M4 carbine's animation I forgot to fix)

User Posted Image

We've also implemented ADS (Aiming down the sights).

User Posted Image

Comments
itsjustguy
itsjustguy

cool

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biodude
biodude

what about the psp engine, csqc on there too?

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Boilar
Boilar

Nice.

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Ark_
Ark_

Just to point out there are better ways then to use cvars to pass data from the server qc to the client qc. try using AddStat instead.
Title is a bit misleading too, at first I thought that you added csqc support to the engine.

Just my personal opinion on the hud layout, it seems to take up too much of the screen space, a hud is mean to deliver information in an nice quick and simple way. The current hud seem to chunky. What are the empty boxs for btw?

Nice to see your making progress.

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ArchDukeInstinct Author
ArchDukeInstinct

The HUD is a bit bulky but it doesn't interfere with game play. The empty box on the left will be our grenade display and the empty box on the right will be our special weapon (C4 charges, pipebombs, etc.) display.

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LordHavoc
LordHavoc

Looking good.

BTW I added DarkPlaces Engine as a choice, so feel free to change it to that if you want.

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leilei
leilei

Ads implemented!?

ARGH DAMN DUBLEFUSION AD AGENCIES SPOILIN ATMOSPHERE!!!

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ArchDukeInstinct Author
ArchDukeInstinct

Yes, every time you reload a 60 second ad will play.

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Mobster103
Mobster103

Hahaha

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GangAngel13
GangAngel13

Sexy iron sights

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ArchDukeInstinct Author
ArchDukeInstinct

Small update regarding the HUD. The numbers are now neon like they are supposed to be.

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