Country of Origin: Russia, now currently residing in Pittsburgh, PA.
As Cradle's Lead Environment Artist, Tim Braslavsky has lots of different roles. Because there are so many factors in building an immersive environment, it gives Tim an opportunity to create with the end goal of making it come alive.
"My duties entail creating high and low poly 3D models, plus textures. My next responsibility is to get them in the engine, set the materials for them, and build the environments within the game world," explained Tim.
Because Tim leads the design of these complicated environments, it's his goal to accurately portray assets that reflect the vision of Cradle within each open-world. Each grid is manipulated until it breathes. He works with a small team of environmental artists to do this. If his team needs assistance, he works with them directly to solve the problem, or gives them the resources they need to solve it themselves.
Favorite aspect of being on the development team of Cradle?
"One the team is phenomenal, I can relate and get along with everyone, not only is the team smart and capable, they're also just nice to work with. Besides that, I love that my role gives me the ability to work on lots of different things. There are no assignment tubes. If I know there's something that needs to be done, it's not a... I'll do this later... it's an, I'll do this right now."
Mojo Game Studios
Lead Environment Artist
Art Institute of Pittsburgh '12
Bachelor's of Science: Game Art and Design
wow
I love 'meet the team' articles, but no photo? :P
Ahhh! We were debating whether or not to add them, but I went ahead and did it just for you!
And as always, you can check this direct link to our website that features photos of all team members.
Mojogamestudios.com
~ Moontan
Haha I am one spoiled fan :)
Welcome to States. Ohio fella here!
That's funny because he first immigrated to Cleveland, Ohio at the ripe age of 8.
~ Moontan
Amazing!
Nice update
Thank you! We're loving watching Epoch's development too!
~ Moontan
Yes. very nice, but personally I love it when I get some insight into someones creative process (like some WIP shots of the work he does, or a bit of workflow).
Ice would break and split a lot of these rocks on top when it turns into water and freezes over. While I agree with the lower two thirds that make the static mesh/rock structure, I don't like the top row of stones. These would either be smoothed out, like the rest of the environment, or they would have broken off and turned sharp angled. Smaller pieces on the bottom (broken off and brought with it by the river), larger rocks on top would be my way to go. You have awesome concept artists that could detail areas such as this. Or are you reusing parts of the forest waterfall and re-texture them to save time? Who is the Art Director on this project anyway?
I hope the next Meet the Team will be on one of the concept artists, because I can't say enough how much I like the artwork for Cradle. And I'd love to see a little bit of their workflow, too :)
Ah, yes. This is just a sample of experimenting with the Iceland's textures. The open-world has yet to be designed and this is the WIP of various textures and composition!
We'll be introducing most of the team, so stayed tuned!
PS: We have videos featuring team members that will give a more in-depth view of their respected worlds within Mojo.
~ Moontan